Phys ballsocket: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (revert)
Line 1: Line 1:
alordo
{{wrongtitle|title=phys_ballsocket}}
{{wrongtitle|title=phys_ballsocket}}
==Entity Description==
 
== Entity description ==
[[Image:{{PAGENAME}}.png|left]]A constraint that keeps the position of two objects fixed, relative to the constraint's origin. It does not affect rotation.{{clr}}
[[Image:{{PAGENAME}}.png|left]]A constraint that keeps the position of two objects fixed, relative to the constraint's origin. It does not affect rotation.{{clr}}


==Keyvalues==
== Keyvalues ==
* {{kv twoobjectphysics}}
* {{kv twoobjectphysics}}
==Flags==
 
== Flags ==
* {{fl twoobjectphysics1}}
* {{fl twoobjectphysics1}}
* {{fl twoobjectphysics2}}
* {{fl twoobjectphysics2}}
==Inputs==
 
== Inputs ==
* {{i twoobjectphysics}}
* {{i twoobjectphysics}}
==Outputs==
 
== Outputs ==
* {{o twoobjectphysics}}
* {{o twoobjectphysics}}
[[Category:Entities]]
[[Category:Entities]]

Revision as of 03:08, 28 September 2007

Template:Wrongtitle

Entity description

Phys ballsocket.png

A constraint that keeps the position of two objects fixed, relative to the constraint's origin. It does not affect rotation.

Keyvalues

Flags

Inputs

Outputs