User:Baliame/TF2 Progress: Difference between revisions
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* Round 3 and 4 will be uncovered to the public at a later date. | * Round 3 and 4 will be uncovered to the public at a later date. | ||
{{note|Baliame holds the right to change any details which are mentioned above.}} | {{note|Baliame holds the right to change any details which are mentioned above.}} | ||
{{note|The map will probably be released as a beta version with only Round 1 complete first.}} | |||
==Secondary Project== | ==Secondary Project== | ||
The current secondary project is: Team Fortress 2 map cp_sewer. | The current secondary project is: Team Fortress 2 map cp_sewer. | ||
Revision as of 12:26, 29 September 2007
Main ProjectThe current main project is: Team Fortress 2 map cp_infiltration.
File:Bali 29sep2007 cpinf ss1.JPG A nice cave. This map will feature multiple rounds of more or less realistic base infiltration. The map currently has 4 rounds planned.
Secondary ProjectThe current secondary project is: Team Fortress 2 map cp_sewer.
Summary of 27 September 2007File:Balisewerd1ss1.jpg The ruined wall and the purplebox control point. Today I pulled up two buildings and built the first way down into the sewers! Unfortunately, the "func_ladder" solid entity is missing from TF2 so I doubt I'm going to make the ladder. I've also done the location of the first control point (and the last one too mostly, since the map is going to be nearly symmetrical). The map takes place in an old-fashioned city which is mostly ruined by now. Most parts of the city will be unaccessible. As the name states, the sewers will play a major role in travelling between different parts of the city. File:Balisewerd1ss2.jpg A little bridge acting as a passageway. |