Phys ballsocket: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
 
Line 1: Line 1:
{{wrongtitle|title=phys_ballsocket}}
{{wrongtitle|title=phys_ballsocket}}
==Entity Description==
==Entity Description==
A constraint that keeps the position of two objects fixed, relative to the constraint's origin. It does not affect rotation.
[[Image:{{PAGENAME}}.png|left]]A constraint that keeps the position of two objects fixed, relative to the constraint's origin. It does not affect rotation.{{clr}}
 
==Keyvalues==
==Keyvalues==
* {{kv twoobjectphysics}}
* {{kv twoobjectphysics}}

Revision as of 16:14, 12 April 2006

Template:Wrongtitle

Entity Description

Phys ballsocket.png

A constraint that keeps the position of two objects fixed, relative to the constraint's origin. It does not affect rotation.

Keyvalues

Flags

Inputs

Outputs