Func respawnroomvisualizer: Difference between revisions
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m (Added in new entity for tf2, needs more work however.) |
m (cleanup) |
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{{wrongtitle|title= | {{wrongtitle|title=func_respawnvisualizer}} | ||
== Entity description == | |||
[[Image:Func respawnroomvisualizer tf.JPG|thumb|clear: none|200px|A visual blockade that appears only when the opposing team gets close to the entrance of your team's spawn room.]] | |||
A visual blockade or a wall that prevents players of the opposite team from entering or firing into your team's spawn room. It disappears as the player gets farther away, and fades in as the player gets closer to the entrance of the room. | |||
== Availability == | |||
==Availability== | |||
This brush-based [[entity]] is exclusive to Team Fortress 2. | This brush-based [[entity]] is exclusive to Team Fortress 2. | ||
==Keyvalues== | == Keyvalues == | ||
* {{kv targetname}} | * {{kv targetname}} | ||
* {{kv parentname}} | * {{kv parentname}} |
Revision as of 11:33, 27 September 2007
Entity description
A visual blockade or a wall that prevents players of the opposite team from entering or firing into your team's spawn room. It disappears as the player gets farther away, and fades in as the player gets closer to the entrance of the room.
Availability
This brush-based entity is exclusive to Team Fortress 2.
Keyvalues
- <boolean> Depicts where the main origin for the brush is located.
- Template:Kv renderfields
- disableshadows
- <boolean> Used to disable shadows on this entity.
- Template:Kv global
- Filter01-05
- <filterclass> Filter 1-5 - Activator filter to test. You can specify up to five filters with this entity. The activator will be tested against all of them.