HLSL: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 5: Line 5:
The [[Source Engine]] uses [[HLSL]] for [[shader]]s. There is another language called '''[[CG]]''' (Which stands for ''''C''' for '''G'''raphics'), which was developed alongside [[HLSL]] by [[Wikipedia:NVIDIA|NVIDIA]].
The [[Source Engine]] uses [[HLSL]] for [[shader]]s. There is another language called '''[[CG]]''' (Which stands for ''''C''' for '''G'''raphics'), which was developed alongside [[HLSL]] by [[Wikipedia:NVIDIA|NVIDIA]].


[http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/ProgrammingGuide/HLSLShaders/ProgrammableHLSLShaders.asp Microsoft HLSL website]
[http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/HLSL_Shaders.asp Microsoft HLSL website]


[[Category:Technical]]
[[Category:Technical]]


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 06:33, 19 September 2006

Stub

This article or section is a stub. You can help by expanding it.

High Level Shading Language

The Source Engine uses HLSL for shaders. There is another language called CG (Which stands for 'C for Graphics'), which was developed alongside HLSL by NVIDIA.

Microsoft HLSL website