Rise of War: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 6: Line 6:


===Gameplay===
===Gameplay===
====Teamwork====
'''Why is teamwork necessary to complete mission?'''
The health system for RoW function like the Call of Duty system, you don't have a set amount of health, instead when you are hit enough you will lose vision and hearing, and then die if you don't get to cover. Units can help you find ways to attack enemies without risking the lives of your and your fellow soldiers.
'''What are some of the benefits of working with your team?'''
You can devise strategies to help your team win the mission without have a large amount of casualties. Your units are not unlimited, and have to be reinforced if too many die. Reinforcements can take up to 5 minutes to arrive, and many not even be of much help if most of your team has been killed.


====Realism====
====Realism====


=====Realism in gameplay=====
'''Realism in gameplay'''
Realism is a major part of RoW. Weapon recoil, weight and inertia will be taken into account. Soldier carrying light equipment will have a much easier time jumping over obstacles, than a soldier carrying heavy equipment. Also, a soldier carrying heavy equipment will advance slowly up hills, but will move dangerously fast down them.  
Realism is a major part of RoW. Weapon recoil, weight and inertia will be taken into account. Soldier carrying light equipment will have a much easier time jumping over obstacles, than a soldier carrying heavy equipment. Also, a soldier carrying heavy equipment will advance slowly up hills, but will move dangerously fast down them.  


=====Friendly options for gamers of all skills=====
'''Will there be player friendly options for gamers of all skills?'''
Realism will be adjustable for gamers who have trouble with elements of the game. Players will be able to set the amount of damage they receive from different things (ie. falling damage, splash damage, health lost from enemy gunfire, etc.) and much weight will affect movement and stamina. Also, players can select if they want to keep their HUD, or crosshairs.
Realism will be adjustable for gamers who have trouble with elements of the game. Players will be able to set the amount of damage they receive from different things (ie. falling damage, splash damage, health lost from enemy gunfire, etc.) and much weight will affect movement and stamina. Also, players can select if they want to keep their HUD, or crosshairs.


===Rise of War: Fall of Normandy===
===Rise of War: Fall of Normandy===


=====What can be expected from the first release?=====
'''What can be expected from the first release?'''
Row:FoN will contain 4 missions. Each mission will contain three main objectives that the player will have to accomplish. The command abilities will be limited to artillery strikes, reinforcements, and upgrading your soldiers' equipment. Until the RoW team can get more members, the production will be very slow.
Row:FoN will contain 4 missions. Each mission will contain three main objectives that the player will have to accomplish. The command abilities will be limited to artillery strikes, reinforcements, and upgrading your soldiers' equipment. Until the RoW team can get more members, the production will be very slow.



Revision as of 01:11, 7 August 2007

Template:AlphaMod

Overview

Rise of War is a total conversion, first person shooter modification for Half-Life 2.

Rise of War will contain many battles, from almost every campaign during World War II. Due to production goals, the first release will only contain 4 missions from the Battle of Normandy.

Gameplay

Teamwork

Why is teamwork necessary to complete mission? The health system for RoW function like the Call of Duty system, you don't have a set amount of health, instead when you are hit enough you will lose vision and hearing, and then die if you don't get to cover. Units can help you find ways to attack enemies without risking the lives of your and your fellow soldiers.

What are some of the benefits of working with your team? You can devise strategies to help your team win the mission without have a large amount of casualties. Your units are not unlimited, and have to be reinforced if too many die. Reinforcements can take up to 5 minutes to arrive, and many not even be of much help if most of your team has been killed.

Realism

Realism in gameplay Realism is a major part of RoW. Weapon recoil, weight and inertia will be taken into account. Soldier carrying light equipment will have a much easier time jumping over obstacles, than a soldier carrying heavy equipment. Also, a soldier carrying heavy equipment will advance slowly up hills, but will move dangerously fast down them.

Will there be player friendly options for gamers of all skills? Realism will be adjustable for gamers who have trouble with elements of the game. Players will be able to set the amount of damage they receive from different things (ie. falling damage, splash damage, health lost from enemy gunfire, etc.) and much weight will affect movement and stamina. Also, players can select if they want to keep their HUD, or crosshairs.

Rise of War: Fall of Normandy

What can be expected from the first release? Row:FoN will contain 4 missions. Each mission will contain three main objectives that the player will have to accomplish. The command abilities will be limited to artillery strikes, reinforcements, and upgrading your soldiers' equipment. Until the RoW team can get more members, the production will be very slow.

Team

Management

Jon Vasquez-Rise of War Team Leader

Modeling

Weapons

Jeff MacLachlan-Lead Weapon Modeler

Props
Player models
Vehicles

Mapping

Braeden

Scripting

Zach Kanzler

WWII Research

Jon Vasquez-Historian

External links

http://mods.moddb.com/9264/rise-of-war/

http://riseofwar.page.tl/