Rise of War: Difference between revisions
JonVasquez (talk | contribs) No edit summary |
JonVasquez (talk | contribs) No edit summary |
||
Line 6: | Line 6: | ||
===Gameplay=== | ===Gameplay=== | ||
====Realism==== | |||
=====Realism in gameplay===== | =====Realism in gameplay===== | ||
Realism is a major part of RoW. Weapon recoil, weight and inertia will be taken into account. Soldier carrying light equipment will have a much easier time jumping over obstacles, than a soldier carrying heavy equipment. Also, a soldier carrying heavy equipment will advance slowly up hills, but will move dangerously fast down them. | Realism is a major part of RoW. Weapon recoil, weight and inertia will be taken into account. Soldier carrying light equipment will have a much easier time jumping over obstacles, than a soldier carrying heavy equipment. Also, a soldier carrying heavy equipment will advance slowly up hills, but will move dangerously fast down them. | ||
====Friendly options for gamers of all skills==== | |||
Realism will be adjustable for gamers who have trouble with elements of the game. Players will be able to set the amount of damage they receive from different things (ie. falling damage, splash damage, health lost from enemy gunfire, etc.) and much weight will affect movement and stamina. Also, players can select if they want to keep their HUD, or crosshairs. | Realism will be adjustable for gamers who have trouble with elements of the game. Players will be able to set the amount of damage they receive from different things (ie. falling damage, splash damage, health lost from enemy gunfire, etc.) and much weight will affect movement and stamina. Also, players can select if they want to keep their HUD, or crosshairs. | ||
Revision as of 22:55, 6 August 2007
Overview
Rise of War is a total conversion, first person shooter modification for Half-Life 2.
Rise of War will contain many battles, from almost every campaign during World War II. Due to production goals, the first release will only contain 4 missions from the Battle of Normandy.
Gameplay
Realism
Realism in gameplay
Realism is a major part of RoW. Weapon recoil, weight and inertia will be taken into account. Soldier carrying light equipment will have a much easier time jumping over obstacles, than a soldier carrying heavy equipment. Also, a soldier carrying heavy equipment will advance slowly up hills, but will move dangerously fast down them.
Friendly options for gamers of all skills
Realism will be adjustable for gamers who have trouble with elements of the game. Players will be able to set the amount of damage they receive from different things (ie. falling damage, splash damage, health lost from enemy gunfire, etc.) and much weight will affect movement and stamina. Also, players can select if they want to keep their HUD, or crosshairs.
Rise of War: Fall of Normandy
What can be expected from the first release?
Row:FoN will contain 4 missions. Each mission will contain three main objectives that the player will have to accomplish. The command abilities will be limited to artillery strikes, reinforcements, and upgrading your soldiers equipment. Until the RoW team can get more members, the production will be very slow.
Team
Management
Jon Vasquez-Rise of War Team Leader
Modeling
Weapons
Jeff MacLachlan-Lead Weapon Modeler
Props
Player models
Vehicles
Mapping
Braeden
Scripting
WWII Research
Jon Vasquez-Historian