Dod control point master: Difference between revisions
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==Keyvalues== | ==Keyvalues== | ||
* {{kv enabledisable}} | |||
* '''point_give_delay_time''' | * '''point_give_delay_time''' | ||
: <integer> Time between point gives ( seconds ) | : <integer> Time between point gives ( seconds ) | ||
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==Inputs == | ==Inputs == | ||
* {{i enabledisable}} | |||
* '''RoundInit''' | * '''RoundInit''' | ||
: Re initializes the round | : Re initializes the round | ||
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: Restarts the round | : Restarts the round | ||
* '''SetTeam < | * '''SetTeam <choices>''' | ||
: Used for the filtering of this entity | : Used for the filtering of this entity | ||
:{| | |||
! Literal Value || Description | |||
|- | |||
| 0 || No | |||
|- | |||
| 2 || Allies | |||
|- | |||
| 3 || Axis | |||
|} | |||
==Outputs== | ==Outputs== | ||
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* '''OnAxisWin''' | * '''OnAxisWin''' | ||
: trigger when the axis win... used for playing victory songs if you wish. | : trigger when the axis win... used for playing victory songs if you wish. | ||
[[Category:Day of Defeat: Source Entities]] | [[Category:Day of Defeat: Source Entities]] | ||
[[Category:Entities]] | [[Category:Entities]] | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 20:03, 20 April 2006
Entity Description
This entity controls and checks the status of the control points on the map to determine a winner. Also allows for a timed map to be set up that allows for one team or the other to win after a certain amount of time. This will even show a timer countdown box in the upper left corner of the HUD.
Keyvalues
- Template:Kv enabledisable
- point_give_delay_time
- <integer> Time between point gives ( seconds )
- cpm_group
- <string> Group Name
- cpm_use_timer
- <boolean> Use round timer?
- cpm_timer_team
- <choices> Which team wins when timer expires
Literal Value Description 0 No 2 Allies 3 Axis
- cpm_use_timer
- <boolean> Timed Map?
Inputs
- Template:I enabledisable
- RoundInit
- Re initializes the round
- RoundStart
- Restarts the round
- SetTeam <choices>
- Used for the filtering of this entity
Literal Value Description 0 No 2 Allies 3 Axis
Outputs
- OnAlliesWin
- trigger when the allies win... used for playing victory songs if you wish.
- OnAxisWin
- trigger when the axis win... used for playing victory songs if you wish.