Talk:Tool textures (Source): Difference between revisions

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Nop not really at all hmm thats quite odd. Instead try making a brush textured in the materal NODRAW and make that brush a func_detail as a replacement for the blockbullets material. That might work better.--[[User:MrTwoVideoCards|Gear]] 11:02, 17 Jul 2007 (PDT)
Nop not really at all hmm thats quite odd. Instead try making a brush textured in the materal NODRAW and make that brush a func_detail as a replacement for the blockbullets material. That might work better.--[[User:MrTwoVideoCards|Gear]] 11:02, 17 Jul 2007 (PDT)
func_detail? that's not solve him question about SolidType, you may want to said a func_brush textured with block bullets and Solidity set to Never? --[[User:Gectou4|Gectou4]] 10:35, 19 Jul 2007 (PDT)

Revision as of 10:35, 19 July 2007

Skyfog

I didn't know that there were that many. some of these will really help me. What is the sky fog used for, i see that there is nothing for what it does. Cubedude 16:36, 10 Feb 2006 (PST)

Read a little better: toolsskyfog.vmt does not contain any properties. This explains why it isn't rendered by games... --CrabbyData 04:19, 5 May 2006 (PDT)

Block Bullets Tool

Toolsblockbullets.gif

Could someone tell me if the Block Bullets Tool Texture works in CS:Source? Because, when I shoot on something, behind a wall with the texture of Block Bullets, it still gets shot... --CrabbyData 09:53, 5 May 2006 (PDT)

Why not build a test map with some bots and test it out like that? Bots on one side, you on the other side and the block between the both of you. --Giles 15:16, 5 May 2006 (PDT)
Will do that, right away ^^ I'll give an update in a sec... --CrabbyData 02:47, 6 May 2006 (PDT)

NoDraw Roof

The only use I can imagine for this texture, is when it comes to taking areal screenshots or temporal ingame views from above, where it will be easier to replace all the roof texture at once. (I think this might be able to do ingame, but I'm not sure.) Anything in the code that specifically mentions this texture?

Also, I cannot find this texture for HL2SP. Is it game specific? --Andreasen 13:43, 17 Aug 2006 (PDT)

Its only in CSS --Angry Beaver 14:16, 17 Aug 2006 (PDT)

No Draw or NoDraw?

I've always thought the texture was called NoDraw, as what can be read on the texture. Where does it say No Draw? --Andreasen 15:30, 17 Aug 2006 (PDT)

I've always thought the texture was simply called nodraw, without any caps. --NykO18

It really doesn't matter...they all get across the same exact point—ts2do 13:49, 11 Sep 2006 (PDT)

Resources?

How expensive are clip brushes? Is there a point where having too many will start to affect game performance? Or does the way they go into the BSP keep them from affecting performance at all? Thelonesoldier 02:07, 6 Feb 2007 (PST)

They should be quite cheap on the rendering part, but on the physics they should be the same as walls.

Solid Block Bullets?

For some reason, in all my maps, the Blockbullets texture is completely solid to everything (bullets, physics objects, npc's, player, etc.). Also, I have a feeling that it might even block an npc's LOS. Is this normal? --Darthkillyou 16:08, 6 May 2007 (PDT)

Nop not really at all hmm thats quite odd. Instead try making a brush textured in the materal NODRAW and make that brush a func_detail as a replacement for the blockbullets material. That might work better.--Gear 11:02, 17 Jul 2007 (PDT)

func_detail? that's not solve him question about SolidType, you may want to said a func_brush textured with block bullets and Solidity set to Never? --Gectou4 10:35, 19 Jul 2007 (PDT)