Talk:Controlling Geometry Visibility and Compile Times: Difference between revisions
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==What does it mean when you get a leak without a .lin file?== | ==What does it mean when you get a leak without a .lin file?== | ||
<deleted>, looks like a bug fixed by recent sdk update. | |||
--[[User:22g TargetPractice|22g TargetPractice]] 12:37, 4 Aug 2006 (PDT) | |||
:It's an areaportal causing problems here. Are you trying something complex? --[[user:TomEdwards|TomEdwards]] 13:04, 4 Aug 2006 (PDT) | |||
:I think was just a bug with the sdk. I've just tried to compile the map again after the sdk update and I've now got a .lin file. Thanks for the help.--[[User:22g TargetPractice|22g TargetPractice]] 11:08, 5 Aug 2006 (PDT) | |||
--[[User:22g TargetPractice|22g TargetPractice]] | |||
Revision as of 11:08, 5 August 2006
Detail brushes
I'm greatly confused when detail brushes are refered to as a whole class of brushes, because as far as I know, the "group" just consists of the func_detail entity. Is it really a class and a group too? --Andreasen 12:35, 7 Mar 2006 (PST)
- Oh, nevermind, I think I figured it out: The prop_detail is in that group too, isn't it? --Andreasen 12:46, 7 Mar 2006 (PST)
Does the lightmap resolution matter if the texture is nodraw?
Ive noticed in official Valve maps they tend to increase the lightmap to 64, but does that actually help? -Regular K 15:59, 1 Aug 2006 (PDT)
What does it mean when you get a leak without a .lin file?
<deleted>, looks like a bug fixed by recent sdk update.
--22g TargetPractice 12:37, 4 Aug 2006 (PDT)
- It's an areaportal causing problems here. Are you trying something complex? --TomEdwards 13:04, 4 Aug 2006 (PDT)
- I think was just a bug with the sdk. I've just tried to compile the map again after the sdk update and I've now got a .lin file. Thanks for the help.--22g TargetPractice 11:08, 5 Aug 2006 (PDT)