Talk:HDR Skybox Creation: Difference between revisions

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(Okay, it's made...now...)
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I'm going to be doing a few tests in 20 hours, after my monster Skybox finishes rendering, and if this isn't answered I'll post my findings.
I'm going to be doing a few tests in 20 hours, after my monster Skybox finishes rendering, and if this isn't answered I'll post my findings.
EDIT: My test showed that I needed to use skyname_hdr_ in the level to make it work, which is perfectly fine by me.  Call it by the HDR name.

Revision as of 01:38, 11 August 2006

  • Top shelf, nice job Jeff. --wisemx 14:36, 23 Nov 2005 (PST)

i made an hdr skybox by skipping Organize the skybox images into a single file then did each skybox texture one at a time so i didnt need to use splitskybox --User:ChoGGi

Yea, I made my skybox that way also, splitskybox is never needed really. --Hipshot 16:40, 21 Jan 2006 (PST)

Could you explain in depth what was not skipped? What I'm confused on is how you were able to put the different exposures into the single file. -- User:silentsteps 18:39, 27 May 2006

  • I made a TGA as explained in the tutorial but HDRshop won't load it.

Heck it won't even load the dod:s source/example file. (just says error but no specific reason whats wrong) Also any ETA on the hdrsplit tool?--Bluestrike 15:24, 5 Aug 2006 (PDT)

Okay, it's made...now...

How do you put it into the level? Would the name be in this case; sdk_sky_example or sdk_sky_example_ or what? And would it be possible to name the materials skyname_bk.vtf and skyname_hdr_bk.vtf, etc, so long as your VMT files were also made to match? Would you then call the skybox in the level editor through skyname or skyname_ or skyname_hdr skyname_hdr_ or what?

I'm going to be doing a few tests in 20 hours, after my monster Skybox finishes rendering, and if this isn't answered I'll post my findings.

EDIT: My test showed that I needed to use skyname_hdr_ in the level to make it work, which is perfectly fine by me. Call it by the HDR name.