Talk:Adding chapters to your mod: Difference between revisions
Yar Kramer (talk | contribs) (Other variables) |
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Nvm, Im good... --[[User:Flamozoid|Flamozoid]] 13:09, 30 Dec 2006 (PST) | Nvm, Im good... --[[User:Flamozoid|Flamozoid]] 13:09, 30 Dec 2006 (PST) | ||
== Other variables == | |||
If you specify anything besides the map name in the chapter#.cfg file, like so: | |||
map chapter3_cheesecake1 | |||
cl_ragdoll_collide 1 | |||
sk_npc_dmg_stunstick "4" | |||
sk_headcrab_health "300" //I never said this example was sensible | |||
Well, would this work? And either way, would it carry over for the whole chapter, or would it revert back to the normal values the minute you went to the next map or loaded a saved game, as if you'd entered the commands into the console? And if it ''did'' carry over for the whole chapter, would it revert back to normal when the next chapter began, or would I have to revert them to the default values in the next chapter#.cfg file? —[[User:Yar Kramer|Yar Kramer]] 10:37, 8 Jan 2007 (PST) |
Revision as of 11:37, 8 January 2007
Hey, is there a limmit to the amount of chapters you can make? If i go over 32 then some come up missing in the game(4,5,6,7,8,9), im trying to get 38 Chapters. Thanks for any help:)
This article has been incredibly useful, thanks, but I've encountered a slightly strange problem with my single-player mini-mod. For some reason, the skill selection stuff has disappeared completely - any ideas on how I can get it back? My metastasis/resource folder contains ClientScheme.res and metastasis_english.txt, but I'm wondering if I need any other files in there. It's quite urgent, too... :-/ --Cargo Cult 01:44, 1 Sep 2005 (PDT)
- Just sent you an e-mail about that. You've got to specify that it's a SP mod in gameinfo.txt. --TomEdwards 02:22, 1 Sep 2005 (PDT)
- Ah, cheers. It's a bit obvious when you think about it!
- For everyone else, I'll be making all the files available shortly, so it should be easy to convert my mini-mod into something new... --Cargo Cult 02:29, 1 Sep 2005 (PDT)
- w00t w00t --Pon 02:37, 1 Sep 2005 (PDT)
Skucker - The problem with Textpad might just be the encoding you have it set on - when you do a 'save as', make sure that you have the right encoding and computer type setup. - RodeoClown 20:45, 25 Jul 2006 (PDT)
Hmmm...
When I load my mod, go into the chapter selection, and click to load the first chapter, it does nothing at all. Does anyone know how to fix my problem? --Flamozoid 11:09, 30 Dec 2006 (PST)
- How does the mod know what map to start for that chapter? Did you specify that in the chapterX.cfg file? If you're still receiving errors, check the console for any spews.—ts2do 11:42, 30 Dec 2006 (PST)
Ok now It worked, but it loaded d1_canals_01 instead, crashed hl2, and now when I try loading my game it says "could not load library client..."--Flamozoid 12:48, 30 Dec 2006 (PST)
Nvm, Im good... --Flamozoid 13:09, 30 Dec 2006 (PST)
Other variables
If you specify anything besides the map name in the chapter#.cfg file, like so:
map chapter3_cheesecake1 cl_ragdoll_collide 1 sk_npc_dmg_stunstick "4" sk_headcrab_health "300" //I never said this example was sensible
Well, would this work? And either way, would it carry over for the whole chapter, or would it revert back to the normal values the minute you went to the next map or loaded a saved game, as if you'd entered the commands into the console? And if it did carry over for the whole chapter, would it revert back to normal when the next chapter began, or would I have to revert them to the default values in the next chapter#.cfg file? —Yar Kramer 10:37, 8 Jan 2007 (PST)