Talk:Light environment: Difference between revisions
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I'm amused that the ambient lighting thing is identical in concept to [http://www.chatbear.com/board.plm?a=viewthread&t=860,1014492782,1883&id=158865&b=653&v=flatold something I added to HLRAD] some years ago. I'm sure it's more a case of great minds thinking alike... :-] --[[User:Cargo Cult|Cargo Cult]] 06:20, 6 Aug 2005 (PDT) | I'm amused that the ambient lighting thing is identical in concept to [http://www.chatbear.com/board.plm?a=viewthread&t=860,1014492782,1883&id=158865&b=653&v=flatold something I added to HLRAD] some years ago. I'm sure it's more a case of great minds thinking alike... :-] --[[User:Cargo Cult|Cargo Cult]] 06:20, 6 Aug 2005 (PDT) | ||
It's worth noting that light_environment only works outside, so if you're using a hollowed out box your map will be black (you can get around this by applying the tools/skybox texture to the ceiling) --[[User:Black Majic|Black Majic]] 14: | It's worth noting that light_environment only works outside, so if you're using a hollowed out box your map will be black (you can get around this by applying the tools/skybox texture to the ceiling) --[[User:Black Majic|Black Majic]] 14:14, 13 Nov 2005 (PST) |
Revision as of 15:14, 13 November 2005
I'm amused that the ambient lighting thing is identical in concept to something I added to HLRAD some years ago. I'm sure it's more a case of great minds thinking alike... :-] --Cargo Cult 06:20, 6 Aug 2005 (PDT)
It's worth noting that light_environment only works outside, so if you're using a hollowed out box your map will be black (you can get around this by applying the tools/skybox texture to the ceiling) --Black Majic 14:14, 13 Nov 2005 (PST)