Source Mod Installers: Difference between revisions
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Note:To automate the file list, use the NSIS Script Wizard in HM NIS Edit, then copy the list to your
Note:You might want to be sure to include a ZIP-compressed version of the mod as a download. This will make it so people who are uneasy with EXE files able to get the mod.
m (I was getting path errors with the old code block - so i removed "${MODDIR}") |
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Line 92: | Line 92: | ||
ReadRegStr $R1 HKCU "Software\Valve\Steam" SourceModInstallPath | ReadRegStr $R1 HKCU "Software\Valve\Steam" SourceModInstallPath | ||
IfErrors lbl_error 0 | IfErrors lbl_error 0 | ||
StrCpy $INSTDIR "$R1 | StrCpy $INSTDIR "$R1" | ||
!ifndef NO_DESKTOP_ICON | !ifndef NO_DESKTOP_ICON | ||
StrCpy $ICONDIR "$R0\steam\games" | StrCpy $ICONDIR "$R0\steam\games" |
Revision as of 18:30, 30 January 2007
Extra thanks to Garry Newman for relaying the basics of a mod installer.
For this, you need NSIS and HM NIS Edit.

setup.nsi
.
Code from setup.nsi
!define PRODUCT_NAME "Mod's Name" !define PRODUCT_VERSION "Release Version" !define PRODUCT_PUBLISHER "Mod Team/Company Name" !define PRODUCT_WEB_SITE "Mod Website" !define APPID 220 !define MODDIR "Mod's root directory" ;(i.e. cstrike) !define LOCALDIR "C:\Program Files\Valve\Steam\SteamApps\SourceMods" ;This value should be set depending on the PC this will be compiled under !define MUI_ICON "Installer Icon" ;This is the location on the local computer where the icon for the installer executable is. !define FULL_GAME_NAME "Full Game Name" ;This is the name of the game defined in gameinfo.txt ;Remove all colons from this (as well as any other invalid char in a file name) !define DESKICO "Desktop Icon" ;This is the location on the local computer where the icon for the desktop icon for the game is. ;The icon name must be the same as the one in gameinfo.txt ;Remove all colons from this (as well as any other invalid char in a file name) ;Uncomment this if you do not wish to have a custom desktop icon: ;!define NO_DESKTOP_ICON ;Uncomment this if you want to use ZipDLL ;The zip file should be in the LOCALDIR for this ;!define ZIPDLL ;======DO NOT EDIT BEYOND THIS POINT====== !ifdef ZIPDLL !include "zipdll.nsh" !endif var ICONDIR var STEAMEXE !include "MUI.nsh" !define MUI_ABORTWARNING !insertmacro MUI_PAGE_COMPONENTS !insertmacro MUI_PAGE_INSTFILES !insertmacro MUI_LANGUAGE "English" Name "${PRODUCT_NAME} ${PRODUCT_VERSION}" OutFile "Setup.exe" ShowInstDetails show Section "Mod Files" FILES SetOverwrite ifdiff SetOutPath "$INSTDIR" !ifdef ZIPDLL File "${LOCALDIR}\${MODDIR}.zip" StrCpy $R0 "$INSTDIR\${MODDIR}.zip" ZipDLL::extractall "$R0" "$INSTDIR" Delete "$R0" !else File /r "${LOCALDIR}\${MODDIR}" !endif !ifndef NO_DESKTOP_ICON SetOutPath "$ICONDIR" File "${DESKICO}" !endif SectionEnd !ifndef NO_DESKTOP_ICON Section "Desktop Shortcut" SHORTCUT SetOutPath "$DESKTOP" CreateShortcut "${FULL_GAME_NAME}.lnk" $STEAMEXE \ '-applaunch ${APPID} -game "$INSTDIR"' "$ICONDIR\${FULL_GAME_NAME}.ico" SectionEnd !endif Page custom Finish Function Finish MessageBox MB_OK|MB_ICONEXCLAMATION "Steam must be restarted for the game to show on the games list." FunctionEnd Function .onInit ReadRegStr $R0 HKLM "Software\Valve\Steam" InstallPath ReadRegStr $R1 HKCU "Software\Valve\Steam" SourceModInstallPath IfErrors lbl_error 0 StrCpy $INSTDIR "$R1" !ifndef NO_DESKTOP_ICON StrCpy $ICONDIR "$R0\steam\games" SectionSetFlags ${SHORTCUT} 0 StrCpy $STEAMEXE "$R0\steam.exe" !endif SectionSetFlags ${FILES} 17 Return lbl_error: ClearErrors SectionSetFlags ${FILES} 17 FunctionEnd
See Also
- Steam 3rd Party Mod Support
- NSIS Wiki
- ZipDLL plug-in —
Zip decompression support
- UnTGZ plug-in —
Gzip &
Bzip2 decompression support
- @icon sushi
- NSIS Basic Installer For Steam Content and Mods. dodbits.com
- It's a great free icon application. Supports XP icons.
- It's a great icon application with a trial version available