Insurgency: Difference between revisions

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{{HL2}} Grab your rifle, join your team mates, and join the fight to close with and destroy the enemy... Insurgency (INS) is a modern infantry combat modification for Valve Software's Half-Life 2. Take to the modern battlefield and engage in intense firefights and battles as a member of either a highly organized and equipped conventional force, or as an unconventional fighter that uses a combination of firepower and bravery to take on their sometimes overwhelming opponent.
{{HL2}} Grab your rifle, join your team mates, and join the fight to close with and destroy the enemy... Insurgency (INS) is a modern infantry combat modification for Valve Software's Half-Life 2. Take to the modern battlefield and engage in intense firefights and battles as a member of either a highly organized and equipped conventional force, or as an unconventional fighter that uses a combination of firepower and bravery to take on their sometimes overwhelming opponent.

Revision as of 23:15, 5 March 2007

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Insurgency Wallpaper
Ins Mod Logo 2.png



Half-Life 2 Grab your rifle, join your team mates, and join the fight to close with and destroy the enemy... Insurgency (INS) is a modern infantry combat modification for Valve Software's Half-Life 2. Take to the modern battlefield and engage in intense firefights and battles as a member of either a highly organized and equipped conventional force, or as an unconventional fighter that uses a combination of firepower and bravery to take on their sometimes overwhelming opponent.

INS will simulate the challenges of infantry combat on the modern battlefield at the individual and tactical levels. Advance through the chain of command as you gain online combat experience that opens opportunities to command a fireteam, squad/section, or even your entire platoon. It will take strategic skill and teamwork to overcome the challenging online opponents during battles set in real and fictional locations around the globe.

Specially designed teams will help to make INS a fun and unique gaming experience to both tactical and casual gamers. If your play style is more geared towards using real tactics, teamwork, communication, and personal skill, then the Conventional teams will likely be your favorite. If you just want to get into the action and have some fun... grab your AK or RPG and let loose as a Guerrilla or Paramilitary fighter. INS aims to please both those tactical and casual fans and will be a great game for clans/squads/tactical units.

Introduction

Insurgency ("INS") is a total conversion modification (multiplayer) for Half-Life 2, which runs on Valve's Source game engine.

INS allows the player to participate in past, present, and fictional infantry battles throughout the world, as guerrilla forces are pitted against conventional armed forces. From the Balkans, Iraq, and to Afghanistan.

The modern battlefield has witnessed many engagements between Guerrilla and Conventional forces. Insurgency will bring these fights to an online multiplayer battlefield using Valve's Source Technology from Half-Life 2.

Intense realism will keep you alert as you and your team seeks out to accomplish the mission's objectives.

Specified roles are included within each Squad that make up your team's Platoon. Command and control from a 4-soldier Fireteam, to an 8-soldier Squad, up to a 16-soldier Platoon.

A unique point system will ensure that online combat veterans will be rewarded for their leadership and tactical abilities so that they can rise through the ranks and command the platoon. The teams are designed to cater to tactical gamers -- those who use real tactics, demonstrate leadership, and use teamwork.

Features


  • Modern infantry combat on Valve's Source engine
  • Free total conversion, any Valve_Software|Valve game that includes Source SDK (Half-Life 2, Half-Life 2: Episode One|HL2: Episode One, etc.) [1] and Steam required
  • Chain of Command commanders control their squad/cell with ease
  • Morale system to set high value on teamplay
  • Customizable gameplay "Insurgency map configuration" system
  • Unique reinforcement wave system
  • Depth of realism, iron sights, free aim, ricochet, bullet penetration, weapon weights, and more
  • No bullshit HUD; only see what's important, when it's important
    • Vector based HUD textures, allowing the highest quality HUD at any resolution. No kill messages, except for deaths of teammates
  • Weapon caches used for rearming on the battlefield, destroyable by the other team
  • Global stats and simple forum signup keeps track of your stats forever
  • Network a comprehensive "ins.network" will cover all your insurgency needs

Gameplay

Respawn system

The respawn system is a pool system, when one person dies they are placed in a pool. That pool will build up with other players that have died for a set amount of time. When the timer reaches zero, all the players that are currently waiting will respawn, and the process repeats.

Squad commanders will also be able to call for reinforcements, which forces their squad to spawn in the next 5 seconds. When the players in his squad spawn, they are shown where the location of the "reinforcement calling" was from so that they can link up with their squad easily.

Morale System

The morale system is set up to be a form of a scoring system. When a player works as part of a team, such as capturing objectives or staying with their squad, the player's morale raises. The higher the player's morale, the higher that player's rank is. Rank determines which order you get to pick your class in the following rounds.

Squad Structure

The current feature being worked on, that will most likely be the one in release, includes 2 potential squads for each team (8 players in a squad). Squad leaders can call for reinforcements, issue waypoints, assign objectives, etc.

Squad leaders will be able to call for reinforcements, which forces their squad to spawn in the next 5 seconds. When the players in his squad spawn, they are shown where the location of the reinforcement calling was from so that they can link up with their squad easily. Even though squad leaders can call for reinforcements, there is still a reinforcement wave time. If a squad leader does not call reinforcements, the players will spawn when the next reinforcement wave occurs. Reinforcement waves will have a slightly longer wait time than a normal reinforcements-based game.

A platoon commander (Commander who can control both squads) has been removed due to over-complexity. Although the current system is working well, should the opportunity arise, there is a chance for a return of the platoon commander position later in development.

Ingame Weapons

M9 pistol
AKS-74U Assault Rifle


US Marine Corps Weapons

M4 RIS Carbine [2] M14 DMR [3][4] M9 Beretta [5] C4 PE
M16A4 [6] M1014 Shotgun [7][8] M67 Frag Ka-Bar Combat Knife [9]
M249 SAW [10][11] M203 [12] M18 Smoke Binoculars



Insurgent Weapons

AKS-74U Carbine Lee Enfield L42A1 [13] Makarov [14] IED SKS [15][16]
AK-47 [17][18] TOZ Shotgun [19] RGD-5 Frag Bayonet [20] FN L1A1 [21]
RPK LMG [22] RPG-7 [23] M18 Smoke Binoculars

Insurgency Maps

External Links