Talk:Func door: Difference between revisions
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:I'll respond here so everyone can see it, you just need to alter your "Angles" property so that it points in the direction you want the door to move and it will move that way. --[[User:Angry Beaver|Angry Beaver]] 16:33, 26 Feb 2007 (PST) | :I'll respond here so everyone can see it, you just need to alter your "Angles" property so that it points in the direction you want the door to move and it will move that way. --[[User:Angry Beaver|Angry Beaver]] 16:33, 26 Feb 2007 (PST) | ||
::In particular, there is a dropdown list on the Angles/Move Direction propery which you can set to Up to make it go up. | ::In particular, there is a dropdown list on the Angles/Move Direction propery which you can set to Up to make it go up. --[[User:Daedalus|Daedalus]] 20:02, 26 Feb 2007 (PST) |
Revision as of 21:02, 26 February 2007
I am trying to create a sliding door for a map. I have the func_door entity as well as the prop_dynamic entity with my chosen skin. I can get it to slide sideways, but for my map, I want it to slide vertically. Do I need to change the func_door entity to another one? Please email me at shesean@charter.net if you reply. Thank you. —Unsigned comment added by IronCrux0 (talk • contribs) Always sign your posts with four tildes (~~~~)
- I'll respond here so everyone can see it, you just need to alter your "Angles" property so that it points in the direction you want the door to move and it will move that way. --Angry Beaver 16:33, 26 Feb 2007 (PST)
- In particular, there is a dropdown list on the Angles/Move Direction propery which you can set to Up to make it go up. --Daedalus 20:02, 26 Feb 2007 (PST)