Source TV Buglist: Difference between revisions

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* When connected to a server, you can't use tv_relay to let srctv connect another server - when tv_autoretry is set to 1.
* When connected to a server, you can't use tv_relay to let srctv connect another server - when tv_autoretry is set to 1.
* Setting sv_visblemaxplayers on a server will also limit the player slots of any connected SourceTV
* Setting sv_visblemaxplayers on a server will also limit the player slots of any connected SourceTV
* When '''tv_transmitall''' is activated (1) with more than 100 spectators, there's a lag of few seconds (10-20) on respawn and drop of tickrate (up and down at same time). On same server, with '''tv_transmitall 0''', with same number of spectators, there's no problem.


[[Category:Feedback]]
[[Category:Feedback]]

Revision as of 14:31, 3 December 2006

Please read the Source TV documentation before posting bugs.

Note.pngNote:Please report all found bugs via the ingame Bug Report Tool first! (Default key: F4)

Serious bugs

  • tv_dispatchmode 2 seems not to work at all.
  • When cameramode is activated, all people that connect while it is active, can´t see anything - they get stuck at the map-zero-point. It can be fixed be switching cameramode off/on regularly.
  • When connected to a server, you can't use tv_relay to let srctv connect another server - when tv_autoretry is set to 1.
  • Setting sv_visblemaxplayers on a server will also limit the player slots of any connected SourceTV
  • When tv_transmitall is activated (1) with more than 100 spectators, there's a lag of few seconds (10-20) on respawn and drop of tickrate (up and down at same time). On same server, with tv_transmitall 0, with same number of spectators, there's no problem.