Talk:HDR Lighting Basics: Difference between revisions

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Hi, I am having trouble getting some textures to reflect the HDR skybox while playing my map in HDR or  LDR. My map has been compiled using your newly released SDK Beta and VRAD has been run for HDR and LDR. When I run "Buildcubemaps" in game under HDR and then LDR, I get a few textures that reflect the HDR sky box in rainbow like colours (some are reflective textures on walls others are glass and water textures) it doesn't matter which mode my graphics are set to, either HDR or LDR. Note: I have a Graphics card capable of pixel shader 2.0 and not 3.0. Would this make a difference. Is this a know issue and will it be fixed, Or do I have to make sure that all reflective textures I pick are special HDR ones ? Please help... '''TOPGUNMAV''' 00:15am AEST 25NOV2005
Hi, I am having trouble getting some textures to reflect the HDR skybox while playing my map in HDR or  LDR. My map has been compiled using your newly released SDK Beta and VRAD has been run for HDR and LDR. When I run "Buildcubemaps" in game under HDR and then LDR, I get a few textures that reflect the HDR sky box in rainbow like colours (some are reflective textures on walls others are glass and water textures) it doesn't matter which mode my graphics are set to, either HDR or LDR. Note: I have a Graphics card capable of pixel shader 2.0 and not 3.0. Would this make a difference. Is this a know issue and will it be fixed, Or do I have to make sure that all reflective textures I pick are special HDR ones ? Please help... '''TOPGUNMAV''' 00:15am AEST 25NOV2005


 
Shouldn't this article have some information of how to actually light areas with HDR in the engine? I mean, what does '1 1 -1' or whatever mean in the light entity? Calling the article 'lighting basics' seems pretty weak if it doesn't even explain that! (Or link to a place where it DOES explain it.) I don't know how to use HDR yet so I can't do anything to the article. {{unsigned|Merkaba48}}
Shouldn't this article have some information of how to actually light areas with HDR in the engine? I mean, what does '1 1 -1' or whatever mean in the light entity? Calling the article 'lighting basics' seems pretty weak if it doesn't even explain that! (Or link to a place where it DOES explain it.) I don't know how to use HDR yet so I can't do anything to the article.

Revision as of 06:28, 20 January 2007

Should there be some mention of the apparent requirement for HDR support in the game itself - I couldn't get my newly HDR'ed test map to work properly in Half-Life 2, but it ran gloriously in Lost Coast. Which games fully support HDR, and is it ever going to be added to HL2 itself? (It's an amazing feature, and I'd love it to appear in MINERVA!) --Cargo Cult (info, talk) 02:14, 23 Nov 2005 (PST)

HDR is supported by Lost Coast and DoD: Source --King2500 06:40, 23 Nov 2005 (PST)

Hi, I am having trouble getting some textures to reflect the HDR skybox while playing my map in HDR or LDR. My map has been compiled using your newly released SDK Beta and VRAD has been run for HDR and LDR. When I run "Buildcubemaps" in game under HDR and then LDR, I get a few textures that reflect the HDR sky box in rainbow like colours (some are reflective textures on walls others are glass and water textures) it doesn't matter which mode my graphics are set to, either HDR or LDR. Note: I have a Graphics card capable of pixel shader 2.0 and not 3.0. Would this make a difference. Is this a know issue and will it be fixed, Or do I have to make sure that all reflective textures I pick are special HDR ones ? Please help... TOPGUNMAV 00:15am AEST 25NOV2005

Shouldn't this article have some information of how to actually light areas with HDR in the engine? I mean, what does '1 1 -1' or whatever mean in the light entity? Calling the article 'lighting basics' seems pretty weak if it doesn't even explain that! (Or link to a place where it DOES explain it.) I don't know how to use HDR yet so I can't do anything to the article. Unsigned comment added by Merkaba48 (talkcontribs) Always sign your posts with four tildes (~~~~)