Template:KV CBasePlatTrain sounds: Difference between revisions
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SirYodaJedi (talk | contribs) m (SirYodaJedi moved page Template:KV PlatSounds to Template:KV CBasePlatTrain sounds without leaving a redirect) |
SirYodaJedi (talk | contribs) (Actual Soundscript names for hls sound options) |
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{{KV|Move Sound index|intn=movesnd|integer choices|only={{hls}}{{hldms}}|The sound to play when the train moves. Overrides {{code|noise1}}, even if absent.}} | {{KV|Move Sound index|intn=movesnd|integer choices|only={{hls}}{{hldms}}|The sound to play when the train moves. Overrides {{code|noise1}}, even if absent.}} | ||
:{{Expand|title=Choices| | :{{Expand|title=Choices| | ||
*0: | *0: Plat.DefaultMoving | ||
*1: | *1: Plat.BigElev1 | ||
*2: | *2: Plat.BigElev2 | ||
*3: | *3: Plat.TechElev1 | ||
*4: | *4: Plat.TechElev2 | ||
*5: | *5: Plat.TechElev3 | ||
*6: | *6: Plat.FreightElev1 | ||
*7: | *7: Plat.FreightElev2 | ||
*8: | *8: Plat.HeavyElev | ||
*9: | *9: Plat.RackElev | ||
*10: | *10: Plat.RailElev | ||
*11: | *11: Plat.SqueakElev | ||
*12: | *12: Plat.OddElev1 | ||
*13: | *13: Plat.OddElev2 | ||
}} | }} | ||
{{KV|Stop Sound index|intn=movesnd|integer choices|only={{hls}}{{hldms}}|The sound to play when the train stops moving. Overrides {{code|noise2}}, even if absent.}} | {{KV|Stop Sound index|intn=movesnd|integer choices|only={{hls}}{{hldms}}|The sound to play when the train stops moving. Overrides {{code|noise2}}, even if absent.}} | ||
:{{Expand|title=Choices| | :{{Expand|title=Choices| | ||
*0: | *0: Plat.DefaultArrive | ||
*1: | *1: Plat.BigElevStop1 | ||
*2: | *2: Plat.BigElevStop2 | ||
*3: | *3: Plat.FreightElevStop | ||
*4: | *4: Plat.HeavyElevStop | ||
*5: | *5: Plat.RackStop | ||
*6: | *6: Plat.RailStop | ||
*7: | *7: Plat.SqueakStop | ||
*8: | *8: Plat.QuickStop | ||
}} | }} | ||
{{KV|Sound Volume 0.0 - 1.0|intn=volume|string|Sound volume}}<noinclude> | {{KV|Sound Volume 0.0 - 1.0|intn=volume|string|Sound volume}}<noinclude> | ||
Latest revision as of 08:02, 8 December 2025
- Movement Sound (noise1) <sound>
- The sound to play when the train moves.
- Stop Sound (noise2) <sound>
- The sound to play when the train stops moving.
- Move Sound index (movesnd) <integer choices> (only in

) - The sound to play when the train moves. Overrides
noise1, even if absent.
Choices - 0: Plat.DefaultMoving
- 1: Plat.BigElev1
- 2: Plat.BigElev2
- 3: Plat.TechElev1
- 4: Plat.TechElev2
- 5: Plat.TechElev3
- 6: Plat.FreightElev1
- 7: Plat.FreightElev2
- 8: Plat.HeavyElev
- 9: Plat.RackElev
- 10: Plat.RailElev
- 11: Plat.SqueakElev
- 12: Plat.OddElev1
- 13: Plat.OddElev2
- Stop Sound index (movesnd) <integer choices> (only in

) - The sound to play when the train stops moving. Overrides
noise2, even if absent.
Choices - 0: Plat.DefaultArrive
- 1: Plat.BigElevStop1
- 2: Plat.BigElevStop2
- 3: Plat.FreightElevStop
- 4: Plat.HeavyElevStop
- 5: Plat.RackStop
- 6: Plat.RailStop
- 7: Plat.SqueakStop
- 8: Plat.QuickStop
- Sound Volume 0.0 - 1.0 (volume) <string>
- Sound volume