Template:KV CBasePlatTrain sounds

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Movement Sound (noise1) <sound>
The sound to play when the train moves.
Stop Sound (noise2) <sound>
The sound to play when the train stops moving.
Move Sound index (movesnd) <integer choices> (only in Half-Life: SourceHalf-Life Deathmatch: Source)
The sound to play when the train moves. Overrides noise1, even if absent.
Choices
  • 0: Plat.DefaultMoving
  • 1: Plat.BigElev1
  • 2: Plat.BigElev2
  • 3: Plat.TechElev1
  • 4: Plat.TechElev2
  • 5: Plat.TechElev3
  • 6: Plat.FreightElev1
  • 7: Plat.FreightElev2
  • 8: Plat.HeavyElev
  • 9: Plat.RackElev
  • 10: Plat.RailElev
  • 11: Plat.SqueakElev
  • 12: Plat.OddElev1
  • 13: Plat.OddElev2
Stop Sound index (movesnd) <integer choices> (only in Half-Life: SourceHalf-Life Deathmatch: Source)
The sound to play when the train stops moving. Overrides noise2, even if absent.
Choices
  • 0: Plat.DefaultArrive
  • 1: Plat.BigElevStop1
  • 2: Plat.BigElevStop2
  • 3: Plat.FreightElevStop
  • 4: Plat.HeavyElevStop
  • 5: Plat.RackStop
  • 6: Plat.RailStop
  • 7: Plat.SqueakStop
  • 8: Plat.QuickStop
Sound Volume 0.0 - 1.0 (volume) <string>
Sound volume