Z-fighting: Difference between revisions

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== External links ==
== External links ==
* {{w|Z-fighting}} on Wikipedia
* {{w|Z-fighting}} on Wikipedia
[[Category:GoldSrc]]
 
[[Category:Glossary]]

Latest revision as of 11:13, 23 November 2025

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Z-fighting occurs when the GPU attempts to render two coplanar polygons at the same time. It generally manifests as flickering between the two polygons with a striped pattern depending upon the camera angle.

Todo: certain quirks of GoldSrc and Source ($decal, multiple $bodys, CSG pass, $additive) are used to mitigate or prevent Z-fighting. Note these.

External links