Talk:Exporting a model: Difference between revisions

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== merge page ==
Information on this wiki page and @Beeswax's discussion post could be merged into [[3D model]].
[[User:Weevil bob|Weevil bob]] ([[User talk:Weevil bob|talk]]) 19:24, 21 November 2025 (PST)
== SMD export checklist ==
== SMD export checklist ==
Would this be a good place to include a "things you need in your SMD" checklist ? or would it be better to include each checklist in a relevant tutorial - eg "Creating a Reference model", "Creating a Collision model", etc ? --[[User:Beeswax|Beeswax]] 11:08, 5 May 2008 (PDT)
Would this be a good place to include a "things you need in your SMD" checklist ? or would it be better to include each checklist in a relevant tutorial - eg "Creating a Reference model", "Creating a Collision model", etc ? --[[User:Beeswax|Beeswax]] 11:08, 5 May 2008 (PDT)

Latest revision as of 19:24, 21 November 2025

merge page

Information on this wiki page and @Beeswax's discussion post could be merged into 3D model. Weevil bob (talk) 19:24, 21 November 2025 (PST)


SMD export checklist

Would this be a good place to include a "things you need in your SMD" checklist ? or would it be better to include each checklist in a relevant tutorial - eg "Creating a Reference model", "Creating a Collision model", etc ? --Beeswax 11:08, 5 May 2008 (PDT)

checklist examples

  • For a reference model (modelname_ref.smd):
    • Ensure mesh is UV mapped (preferably to only one TGA/BMP/VTF file).
    • Don't forget to compile the Default Skin.vmt.
    • Ensure mesh is Enveloped & Weightmapped.
    • etc
  • For a collision model (modelname_phys.smd):
    • Ensure all meshes belong to one smoothing group (I read that somewhere ... don't know how or why ...).
    • Ensure each individual mesh is strictly convex.
    • Ensure meshes are Enveloped to the correctly named parentbone (in the reference model's skeleton).
    • etc
  • For a sub-mesh or sub-model (w_submodelname.smd):
    • Ensure mesh is enveloped to - or rigged with - the correctly named parentbone (in the reference model's skeleton).
    • etc
  • For an animation sequence (sequencename_anim.smd):
    • Ensure you're using the correctly named bones (ie the reference model's skeleton) ;-).
    • etc

--Beeswax 11:08, 5 May 2008 (PDT)