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Env sound (GoldSrc): Difference between revisions

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(inherited by several mods, including DoD)
(→‎Key Values: why is it a float)
 
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==Key Values==
==Key Values==
{{KV|Radius|intn=radius|integer|Defines the radius the player can trigger.}}
{{KV|Radius|intn=radius|integer|Defines the radius the player can trigger (must also have line of sight).}}
{{KV|Room Type|intn=roomtype|choices|Defines the entity's sphere of influence.}}
{{KV|Room Type|intn=roomtype|float choices|Defines what [[DSP]] is applied when this entity is triggered.}}
:{|class="standard-table"
:{|class="standard-table"
!#
!#

Latest revision as of 17:25, 19 November 2025

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env_sound is a point entity available in all GoldSrc GoldSrc games.

Key Values

Radius (radius) <integer>
Defines the radius the player can trigger (must also have line of sight).
Room Type (roomtype) <float choices>
Defines what DSP is applied when this entity is triggered.
# Name
0 Normal (off)
1 Generic
2 Metal Small
3 Metal Medium
4 Metal Large
5 Tunnel Small
6 Tunnel Medium
7 Tunnel Large
8 Chamber Small
9 Chamber Medium
10 Chamber Large
11 Bright Small
12 Bright Medium
13 Bright Large
14 Water 1
15 Water 2
16 Water 3
17 Concrete Small
18 Concrete Medium
19 Concrete Large
20 Big 1
21 Big 2
22 Big 3
23 Cavern Small
24 Cavern Medium
25 Cavern Large
26 Weirdo 1
27 Weirdo 2
28 Weirdo 3

See also