Template:KV WeaponSpawn: Difference between revisions

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(Updated ordering and parameters)
 
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{{KV|Count|integer|intn=count|Max number of weapons given before disappearing.}}
{{KV WeaponSpawnSingle|l4d2only={{{l4d2only|}}}}}
{{KV WeaponSpawnSingle}}<noinclude>
{{KV|Count|intn=count|integer|Max number of weapons given before disappearing.}}<noinclude>
[[Category:Keyvalue Templates|WeaponSpawn]]
 
</noinclude>
[[Category:Keyvalue Templates|WeaponSpawn]]</noinclude>

Latest revision as of 09:33, 7 November 2025

Weapon Skin (weaponskin) <integer> (only in Left 4 Dead 2)
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float> (only in Left 4 Dead 2)
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)
Count (count) <integer>
Max number of weapons given before disappearing.