Template:KV WeaponSpawn: Difference between revisions
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{{KV|Count | {{KV WeaponSpawnSingle|l4d2only={{{l4d2only|}}}}} | ||
{{KV|Count|intn=count|integer|Max number of weapons given before disappearing.}}<noinclude> | |||
[[Category:Keyvalue Templates|WeaponSpawn]] | |||
</noinclude> | [[Category:Keyvalue Templates|WeaponSpawn]]</noinclude> | ||
Latest revision as of 09:33, 7 November 2025
- Weapon Skin (weaponskin) <integer> (only in
) - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float> (only in
) - Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
- Count (count) <integer>
- Max number of weapons given before disappearing.