Generic Keyvalues, Inputs and Outputs/Outputs: Difference between revisions

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[[Category:CBaseEntity]]
== Outputs ==
== Outputs ==
{{O|OnUser1|to=OnUser4|activator = activator of FireUser1-4 inputs|These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see [[User Inputs and Outputs]].}}
{{O|OnUser1|to=OnUser4|activator = activator of FireUser1-4 inputs|These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see [[User Inputs and Outputs]].}}
{{O|OnKilled|only={{l4d}}|activator = !caller = none|caller=hide|This output fires when the entity is killed and removed from the game.}}
{{O|OnKilled|only={{l4d}}|activator = !caller = none|caller=hide|This output fires when the entity is killed and removed from the game.}}

Latest revision as of 15:10, 20 October 2025

Outputs

OnUser1 to OnUser4
!activator = activator of FireUser1-4 inputs
!caller = this entity
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (only in Left 4 Dead)
!activator = !caller = none
This output fires when the entity is killed and removed from the game.