Talk:L4D Level Design/Nav Meshes: Difference between revisions

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m (Nesciuse moved page Talk:Multipage Base Pages Temp Storage/L4D Level Design/Nav Meshes to Talk:L4D Level Design/Nav Meshes without leaving a redirect: Moving back to proper place)
(→‎deleting navmesh?: new section)
 
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== z_debug manual? ==
== z_debug manual? ==
Is there a manual for z_debug anywhere? I'd like to know what the colors mean in the circles under the infected and what the +N, +V, etc are that show up on the nav mesh. If not, maybe Valve could release a page or two of info for us. --[[User:TheDistur|TheDistur]] 04:06, 28 June 2009 (UTC)
Is there a manual for z_debug anywhere? I'd like to know what the colors mean in the circles under the infected and what the +N, +V, etc are that show up on the nav mesh. If not, maybe Valve could release a page or two of info for us. --[[User:TheDistur|TheDistur]] 04:06, 28 June 2009 (UTC)
== deleting navmesh? ==
i accidentally set the entire map as the player spawn and idk how to undo it, can someone help

Latest revision as of 12:41, 30 September 2025

z_debug manual?

Is there a manual for z_debug anywhere? I'd like to know what the colors mean in the circles under the infected and what the +N, +V, etc are that show up on the nav mesh. If not, maybe Valve could release a page or two of info for us. --TheDistur 04:06, 28 June 2009 (UTC)

deleting navmesh?

i accidentally set the entire map as the player spawn and idk how to undo it, can someone help