Talk:L4D Level Design/Nav Meshes: Difference between revisions
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m (Nesciuse moved page Talk:Multipage Base Pages Temp Storage/L4D Level Design/Nav Meshes to Talk:L4D Level Design/Nav Meshes without leaving a redirect: Moving back to proper place) |
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== z_debug manual? == | == z_debug manual? == | ||
Is there a manual for z_debug anywhere? I'd like to know what the colors mean in the circles under the infected and what the +N, +V, etc are that show up on the nav mesh. If not, maybe Valve could release a page or two of info for us. --[[User:TheDistur|TheDistur]] 04:06, 28 June 2009 (UTC) | Is there a manual for z_debug anywhere? I'd like to know what the colors mean in the circles under the infected and what the +N, +V, etc are that show up on the nav mesh. If not, maybe Valve could release a page or two of info for us. --[[User:TheDistur|TheDistur]] 04:06, 28 June 2009 (UTC) | ||
== deleting navmesh? == | |||
i accidentally set the entire map as the player spawn and idk how to undo it, can someone help |
Latest revision as of 12:41, 30 September 2025
z_debug manual?
Is there a manual for z_debug anywhere? I'd like to know what the colors mean in the circles under the infected and what the +N, +V, etc are that show up on the nav mesh. If not, maybe Valve could release a page or two of info for us. --TheDistur 04:06, 28 June 2009 (UTC)
i accidentally set the entire map as the player spawn and idk how to undo it, can someone help