$nodecal: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Answered why)
(Sometimes you don't want NoDecal, like on glass.)
 
Line 3: Line 3:
{{code|$nodecal 1}} will stop bullet holes and other decals from applying to the textures flagged with it in their [[VMT]]s.
{{code|$nodecal 1}} will stop bullet holes and other decals from applying to the textures flagged with it in their [[VMT]]s.


This is useful for materials that use [[$translucent]] so that bullet holes and other decals do not appear to be floating in the air.
This is useful for certain materials that use [[$translucent]] so that bullet holes and other decals do not appear to be floating in the air on fully transparent portions of the material.


[[Category:Shader parameters|n]]
[[Category:Shader parameters|n]]

Latest revision as of 10:40, 29 August 2025

$nodecal is a shader parameter for textures in Source games.

$nodecal 1 will stop bullet holes and other decals from applying to the textures flagged with it in their VMTs.

This is useful for certain materials that use $translucent so that bullet holes and other decals do not appear to be floating in the air on fully transparent portions of the material.