$nodecal: Difference between revisions
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(Answered why) |
SirYodaJedi (talk | contribs) (Sometimes you don't want NoDecal, like on glass.) |
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{{code|$nodecal 1}} will stop bullet holes and other decals from applying to the textures flagged with it in their [[VMT]]s. | {{code|$nodecal 1}} will stop bullet holes and other decals from applying to the textures flagged with it in their [[VMT]]s. | ||
This is useful for materials that use [[$translucent]] so that bullet holes and other decals do not appear to be floating in the air. | This is useful for certain materials that use [[$translucent]] so that bullet holes and other decals do not appear to be floating in the air on fully transparent portions of the material. | ||
[[Category:Shader parameters|n]] | [[Category:Shader parameters|n]] |
Latest revision as of 10:40, 29 August 2025
$nodecal is a shader parameter for textures in Source games.
$nodecal 1 will stop bullet holes and other decals from applying to the textures flagged with it in their VMTs.
This is useful for certain materials that use $translucent so that bullet holes and other decals do not appear to be floating in the air on fully transparent portions of the material.