List of CS:S Soundscapes: Difference between revisions

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| <code>havana.indoors</code>
| <code>havana.indoors</code>
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| Continual low white noise, occasional sounds of creaking and barking dogs.
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| <code>havana.outdoors</code>
| <code>havana.outdoors</code>
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| Similar to <code>havana.indoors</code> with additional occasional knocks, bangs and radio transmissions.
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Revision as of 05:59, 31 December 2006

Here is a list of soundscapes for use in Counter-Strike: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Assault

Name Description and Notes
assault.outside Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks.
assault.inside Continual industrial hum, occasional noise of gas in machinery.
assault.vents_distant Continual low pitch rumble.
assault.flies The buzzing of flies.
assault.steamvent Continual low pitch rush of steam with drips.
assault.industrial1 Continual sound of machinery operating intersperesed with louder machine noises.
assault.industrial2 Continual sound of machinery operating intersperesed with gas venting noises.
assault.industrial3 Continual industrial rumble interspersed with rattles & squeeks.
assault.industrial4 Continual throb of machinery.
assault.powerline Continual electrical hum
assault.fan Continual fan running.
assault.humminglight Continual electrical hum.
assault.acunit Continual rumble of machinery.
assault.acunit_alt Sound of machinery starting up, running then shutting down.
assault.uppertracks Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks.
assault.rourkesstreet Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks.
assault.stephenstreet Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks.
assault.ctalley Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks.
assault.talley Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks.
assault.building Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks.
assault.parking Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeeks.
assault.ware Continual electrical hum & low pitch white noise, occasional machinery noises.
assault.hroom Continual electrical hum & higher pitch white noise.
assault.vents Continual industrial rumble, occasional creaking and machinery noise.
assault.roof Continual industrial rumble, occasional wind howels, squeeks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles.

Aztec

Name Description and Notes
aztec.outdoors_e3 Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises.
aztec.outdoors Very similar to aztec.outdoors_e3 but slightly quieter and with the faint drone of an engine or generator.
aztec.indoors Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum.
aztec.indoors_river The similar to aztec.indoors but with churning water and without the electrical hum.
aztec.outdoors_river Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum.

Cobble

Name Description and Notes
cbble.indoors A low rumble of wind / white noise with the occasional sound of shifting earth / shale.
cbble.under A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.
cbble.outdoors1 A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a moo'ing cow.
cbble.outdoors2 Very similar to cbble.outdoors1 with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.

Chateau

Name Description and Notes
chateau.indoor Continual white noise with occasionl creaks.
chateau.outdoor Continual white noise with a distant piano and the occasional sounds of shifting earth / shale, birdsong and distant planes overhead.
chateau.water Continual white noise with churning water, occasional sounds of shifting earth / shale, a metallic clang, birdsong and distant planes overhead.
chateau.water_enc A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale.

Compound

Name Description and Notes
compound.outdoora No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles amd clangs.
compound.indoora Low white noise, steady electrical hum, occasional sounds of gas inside machinery.

When played using the playsoundscape command there is a continual buzzing of flies, in the level the flies don't appear to present.

Dust

Name Description and Notes
dust.Indoors Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.
dust.Outdoors1 Continual rush of wind and stringed instruments playing. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again.

When played using the playsoundscape command the Stinged instruments are a large feature, in game, the volume of them varies according where in the soundscape you are.

dust.Outdoors2 Continual rush of wind and Drums playing. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.

When played using the playsoundscape command the drums are a large feature, in game, the volume of them varies according where in the soundscape you are.

Dust 2

Name Description and Notes
dust2.indoors Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop.
dust2.outdoors Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop.

Havana

Name Description and Notes
havana.indoors Continual low white noise, occasional sounds of creaking and barking dogs.
havana.outdoors Similar to havana.indoors with additional occasional knocks, bangs and radio transmissions.

Inferno

Name Description and Notes
inferno.Outside
inferno.Inside
inferno.LightbulbHum
inferno.RefrigeratorHum
inferno.CeilingFan
inferno.AngryDog
inferno.Cricket
inferno.Pigeons
inferno.TSpawn
inferno.Birds
inferno.FarBackCorner
inferno.BackAlley
inferno.TSpawnHall
inferno.BellTowerArea
inferno.LowerApartment
inferno.UpperApartment
inferno.BridgeApartment
inferno.BackHall
inferno.BalconyAlley
inferno.ApartmentHalls
inferno.SniperBalcony
inferno.BackBalcony
inferno.MiddleAlley
inferno.CrawlAlley
inferno.CrawlTunnel
inferno.BombsiteB
inferno.CTApartment
inferno.BombsiteBTunnel
inferno.DogBarkingInside
inferno.CTTunnel
inferno.CTSpawn
inferno.TheRuins
inferno.BombsiteA
inferno.ColumnAlley

Italy

Name Description and Notes
italy.indoor
italy.indoor_b
italy.indoor_t
italy.outdoors

Militia

Name Description and Notes
militia.Outside
militia.OutsideOnRoof
militia.TunnelTone
militia.Inside
militia.LightbulbHum
militia.FluorescentLightHum
militia.FluorescentLightHum2
militia.RefrigeratorHum
militia.CeilingFan
militia.Cricket
militia.Rodent
militia.Birds
militia.CTSpawn
militia.CoveredBridge
militia.CavePassage
militia.Stream
militia.Tunnel1
militia.Tunnel2
militia.Tunnel3
militia.Tunnel4
militia.TunnelBreach
militia.UnderTheShed
militia.Shed
militia.Background
militia.SideYard
militia.FrontYard
militia.FirstFloor
militia.Kitchen
militia.Garage
militia.GarageAttic
militia.Bedroom
militia.Bathroom
militia.Upstairs
militia.FrontRoom
militia.Roof

Nuke

Name Description and Notes
nuke.outside
nuke.roof
nuke.inside
nuke.flies
nuke.tank
nuke.light
nuke.ac
nuke.acloop
nuke.cricket
nuke.transformer
nuke.transformerlrg
nuke.birds
nuke.pigeones
nuke.drips
nuke.ctspawn
nuke.ctcourtyard
nuke.ctalley
nuke.middle
nuke.tentrance
nuke.talley
nuke.tspawn
nuke.warehouse
nuke.catwalk
nuke.troof
nuke.ctinside
nuke.ramproom
nuke.tinside
nuke.computerroom
nuke.abomb
nuke.vents
nuke.bbomb
nuke.tunnelentrance
nuke.generatorroom
nuke.tunnel

Office

Name Description and Notes
office.outdoorsa
office.garagea
office.indoorsa

Piranesi

Name Description and Notes
piranesi.indoor
piranesi.outdoor

Port

Name Description and Notes
port.Outside
port.LightHum
port.LightHum2
port.MetalStress
port.TSpawn
port.TankFarmRoad
port.TankFarm
port.Pier
port.AroundTheWarehouse
port.Warehouse
port.TunnelTone
port.WarehouseTunnel
port.TunnelA3
port.TunnelA2
port.TunnelA1
port.Docks
port.Ship

Prodigy

Name Description and Notes
prodigy.computers
prodigy.vents
prodigy.tunnels
prodigy.hangar

Tides

Name Description and Notes
tides.tunnel
tides.courtyard

Train

Name Description and Notes
train.Outside
train.Dumpster
train.Traffic
train.Tank1
train.Tank2
train.BombTarget
train.Birds
train.TSpawn
train.TWalkway
train.BackAlley
train.BackCorner
train.SideAlley
train.CourtyardA
train.BombsiteA
train.CTSpawn
train.BombsiteBCatwalk
train.catwalk
train.BombsiteB
train.BackHall
train.BrickRoom
train.Restroom
train.LockerRoom
train.BreakRoom
train.SniperNest
train.Middle