List of CS:S Soundscapes: Difference between revisions
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[[Category:Sound System]] | [[Category:Sound System]] | ||
Here is a list of [[Soundscapes|soundscapes]] for use in [[Counter-Strike: Source]]. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | Here is a list of [[Soundscapes|soundscapes]] for use in [[Counter-Strike: Source]]. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | ||
==Assault== | |||
{| cellpadding=4 | |||
!align=left| Name | |||
!align=left| Description and Notes | |||
|- | |||
| <code>assault.outside</code> | |||
| | |||
|- | |||
| <code>assault.inside</code> | |||
| | |||
|- | |||
| <code>assault.vents_distant</code> | |||
| | |||
|- | |||
| <code>assault.flies</code> | |||
| | |||
|- | |||
| <code>assault.steamvent</code> | |||
| | |||
|- | |||
| <code>assault.industrial1</code> | |||
| | |||
|- | |||
| <code>assault.industrial2</code> | |||
| | |||
|- | |||
| <code>assault.industrial3</code> | |||
| | |||
|- | |||
| <code>assault.industrial4</code> | |||
| | |||
|- | |||
| <code>assault.powerline</code> | |||
| | |||
|- | |||
| <code>assault.fan</code> | |||
| | |||
|- | |||
| <code>assault.humminglight</code> | |||
| | |||
|- | |||
| <code>assault.acunit</code> | |||
| | |||
|- | |||
| <code>assault.acunit_alt</code> | |||
| | |||
|- | |||
| <code>assault.uppertracks</code> | |||
| | |||
|- | |||
| <code>assault.rourkesstreet</code> | |||
| | |||
|- | |||
| <code>assault.stephenstreet</code> | |||
| | |||
|- | |||
| <code>assault.ctalley</code> | |||
| | |||
|- | |||
| <code>assault.talley</code> | |||
| | |||
|- | |||
| <code>assault.building</code> | |||
| | |||
|- | |||
| <code>assault.parking</code> | |||
| | |||
|- | |||
| <code>assault.ware</code> | |||
| | |||
|- | |||
| <code>assault.hroom</code> | |||
| | |||
|- | |||
| <code>assault.vents</code> | |||
| | |||
|- | |||
| <code>assault.roof</code> | |||
| | |||
|} | |||
==Aztec== | ==Aztec== |
Revision as of 19:18, 30 December 2006
Here is a list of soundscapes for use in Counter-Strike: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Assault
Name | Description and Notes |
---|---|
assault.outside
|
|
assault.inside
|
|
assault.vents_distant
|
|
assault.flies
|
|
assault.steamvent
|
|
assault.industrial1
|
|
assault.industrial2
|
|
assault.industrial3
|
|
assault.industrial4
|
|
assault.powerline
|
|
assault.fan
|
|
assault.humminglight
|
|
assault.acunit
|
|
assault.acunit_alt
|
|
assault.uppertracks
|
|
assault.rourkesstreet
|
|
assault.stephenstreet
|
|
assault.ctalley
|
|
assault.talley
|
|
assault.building
|
|
assault.parking
|
|
assault.ware
|
|
assault.hroom
|
|
assault.vents
|
|
assault.roof
|
Aztec
Name | Description and Notes |
---|---|
aztec.outdoors_e3
|
Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises. |
aztec.outdoors
|
Very similar to aztec.outdoors_e3 but slightly quieter and with the faint drone of an engine or generator.
|
aztec.indoors
|
Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum. |
aztec.indoors_river
|
The similar to aztec.indoors but with churning water and without the electrical hum.
|
aztec.outdoors_river
|
Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum.
|
Cobble
Name | Description and Notes |
---|---|
cbble.indoors
|
A low rumble of wind / white noise with the occasional sound of shifting earth / shale. |
cbble.under
|
A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. |
cbble.outdoors1
|
A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a moo'ing cow. |
cbble.outdoors2
|
Very similar to cbble.outdoors1 with a loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead.
|
Chateau
Name | Description and Notes |
---|---|
chateau.indoor
|
Continual white noise with occasionl creaks. |
chateau.outdoor
|
Continual white noise with a distant piano and the occasional sounds of shifting earth / shale, birdsong and distant planes overhead. |
chateau.water
|
Continual white noise with churning water, occasional sounds of shifting earth / shale, a metallic clang, birdsong and distant planes overhead. |
chateau.water_enc
|
A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale. |
Compound
Name | Description and Notes |
---|---|
compound.outdoora
|
No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles amd clangs. |
compound.indoora
|
Low white noise, steady electrical hum, occasional sounds of gas inside machinery.
When played using the playsoundscape command there is a continual buzzing of flies, in the level the flies don't appear to present. |
Dust
Name | Description and Notes |
---|---|
dust.Indoors
|
Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. |
dust.Outdoors1
|
Continual rush of wind and stringed instruments playing. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again.
When played using the playsoundscape command the Stinged instruments are a large feature, in game, the volume of them varies according where in the soundscape you are. |
dust.Outdoors2
|
Continual rush of wind and Drums playing. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop.
When played using the playsoundscape command the drums are a large feature, in game, the volume of them varies according where in the soundscape you are. |
Dust 2
Name | Description and Notes |
---|---|
dust2.indoors
|
|
dust2.outdoors
|
Havana
Name | Description and Notes |
---|---|
havana.indoors
|
|
havana.outdoors
|
Inferno
Name | Description and Notes |
---|---|
inferno.Outside
|
|
inferno.Inside
|
|
inferno.LightbulbHum
|
|
inferno.RefrigeratorHum
|
|
inferno.CeilingFan
|
|
inferno.AngryDog
|
|
inferno.Cricket
|
|
inferno.Pigeons
|
|
inferno.TSpawn
|
|
inferno.Birds
|
|
inferno.FarBackCorner
|
|
inferno.BackAlley
|
|
inferno.TSpawnHall
|
|
inferno.BellTowerArea
|
|
inferno.LowerApartment
|
|
inferno.UpperApartment
|
|
inferno.BridgeApartment
|
|
inferno.BackHall
|
|
inferno.BalconyAlley
|
|
inferno.ApartmentHalls
|
|
inferno.SniperBalcony
|
|
inferno.BackBalcony
|
|
inferno.MiddleAlley
|
|
inferno.CrawlAlley
|
|
inferno.CrawlTunnel
|
|
inferno.BombsiteB
|
|
inferno.CTApartment
|
|
inferno.BombsiteBTunnel
|
|
inferno.DogBarkingInside
|
|
inferno.CTTunnel
|
|
inferno.CTSpawn
|
|
inferno.TheRuins
|
|
inferno.BombsiteA
|
|
inferno.ColumnAlley
|
Italy
Name | Description and Notes |
---|---|
italy.indoor
|
|
italy.indoor_b
|
|
italy.indoor_t
|
|
italy.outdoors
|
Office
Name | Description and Notes |
---|---|
office.outdoorsa
|
|
office.garagea
|
|
office.indoorsa
|
Piranesi
Name | Description and Notes |
---|---|
piranesi.indoor
|
|
piranesi.outdoor
|
Port
Name | Description and Notes |
---|---|
port.Outside
|
|
port.LightHum
|
|
port.LightHum2
|
|
port.MetalStress
|
|
port.TSpawn
|
|
port.TankFarmRoad
|
|
port.TankFarm
|
|
port.Pier
|
|
port.AroundTheWarehouse
|
|
port.Warehouse
|
|
port.TunnelTone
|
|
port.WarehouseTunnel
|
|
port.TunnelA3
|
|
port.TunnelA2
|
|
port.TunnelA1
|
|
port.Docks
|
|
port.Ship
|
Prodigy
Name | Description and Notes |
---|---|
prodigy.computers
|
|
prodigy.vents
|
|
prodigy.tunnels
|
|
prodigy.hangar
|
Tides
Name | Description and Notes |
---|---|
tides.tunnel
|
|
tides.courtyard
|
Train
Name | Description and Notes |
---|---|
train.Outside
|
|
train.Dumpster
|
|
train.Traffic
|
|
train.Tank1
|
|
train.Tank2
|
|
train.BombTarget
|
|
train.Birds
|
|
train.TSpawn
|
|
train.TWalkway
|
|
train.BackAlley
|
|
train.BackCorner
|
|
train.SideAlley
|
|
train.CourtyardA
|
|
train.BombsiteA
|
|
train.CTSpawn
|
|
train.BombsiteBCatwalk
|
|
train.catwalk
|
|
train.BombsiteB
|
|
train.BackHall
|
|
train.BrickRoom
|
|
train.Restroom
|
|
train.LockerRoom
|
|
train.BreakRoom
|
|
train.SniperNest
|
|
train.Middle
|