User:THE OWL/Sandbox/Templates/MatParamDef: Difference between revisions

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{{Warning|See {{T|Material Parameter Definition}}!}}
{{Warning|See {{T|Material Parameter Definition}}!}}
<div style="margin-bottom:1em">
<div style="margin-bottom:1em">
 
<div>
<div>
<div style="display:flex; flex-wrap:wrap; box-shadow:0 2px 0 rgb(0 0 0 / 10%); background-color:rgb(48 48 48); border:thick double rgb(255 255 255 / 3%); border-radius:.3em .3em 0 0; color:rgb(255 255 255 / 80%); position:sticky; padding:.5em 1em; top:0; z-index:10">
<div style="box-shadow:0 2px 0 rgb(0 0 0 / 10%); background-color:rgb(48 48 48); border:thick double rgb(255 255 255 / 3%); border-radius:.3em .3em 0 0; color:rgb(255 255 255 / 80%); position:sticky; padding:.5em 1em; top:0; z-index:10"> <kbd>[[$envmapmasktransform|<span style="color:#88B5F9">$envmapmasktransform</span>]]</kbd>&ensp;{{VT|matrix}}&ensp;{{Dx9}}&ensp;[[#Keyvalues|<span style="background-color:rgb(123 157 208 / 8%); border:1px solid rgb(123 157 208 / 12%); border-radius:.2em; color:#80A4DB; padding:.2em .5em; margin-left:auto">Collapse</span>]]</div>
<div>
 
<kbd>[[$envmapmasktransform|<span style="color:#88B5F9">$envmapmasktransform</span>]]</kbd>&ensp;{{VT|matrix}}&ensp;{{Dx9}}&ensp;
<div style="background-color:rgb(41 41 41); border:thick double rgb(255 255 255 / 4%); border-top:0; border-radius:0 0 .3em .3em; padding:.5em 1em">
</div>
 
<div style="margin-left:auto">
Transforms the specular mask texture.
[[#Keyvalues|<span style="background-color:rgb(123 157 208 / 8%); border:1px solid rgb(123 157 208 / 12%); border-radius:.2em; color:#80A4DB; padding:.2em .5em; margin-left:auto">Collapse</span>]]
{{Bug|Does not work on {{ent|VertexLitGeneric}}.}}
</div>
{{VMT UVtransform}}
</div>
 
<div style="background-color:rgb(41 41 41); border:thick double rgb(255 255 255 / 4%); border-top:0; border-radius:0 0 .3em .3em; padding:.5em 1em">
</div>
Transforms the specular mask texture.
</div>
{{Bug|Does not work on {{ent|VertexLitGeneric}}.}}
 
{{VMT UVtransform}}
<div style="margin-bottom:1em">
</div>
<div>
</div>
<div style="box-shadow:0 2px 0 rgb(0 0 0 / 10%); background-color:rgb(48 48 48); border:thick double rgb(255 255 255 / 3%); border-radius:.3em .3em 0 0; color:rgb(255 255 255 / 80%); position:sticky; padding:.5em 1em; top:0; z-index:10"> <kbd>[[$envmapmasktransform|<span style="color:#88B5F9">$envmapmasktransform</span>]]</kbd>&ensp;{{VT|matrix}}&ensp;{{Dx9}}&ensp;[[#Keyvalues|<span style="background-color:rgb(123 157 208 / 8%); border:1px solid rgb(123 157 208 / 12%); border-radius:.2em; color:#80A4DB; padding:.2em .5em; margin-left:auto">Collapse</span>]]</div>
 
<div style="background-color:rgb(41 41 41); border:thick double rgb(255 255 255 / 4%); border-top:0; border-radius:0 0 .3em .3em; padding:.5em 1em">
 
Transforms the specular mask texture.
{{Bug|Does not work on {{ent|VertexLitGeneric}}.}}
{{VMT UVtransform}}
 
</div>
</div>
<div  style="margin-bottom:1em">
<div>
<div style="box-shadow:0 2px 0 rgb(0 0 0 / 10%); background-color:rgb(48 48 48); border:thick double rgb(255 255 255 / 3%); border-radius:.3em .3em 0 0; color:rgb(255 255 255 / 80%); position:sticky; padding:.5em 1em; top:0; z-index:10"> <kbd>[[$envmapmasktransform|<span style="color:#88B5F9">$envmapmasktransform</span>]]</kbd>&ensp;{{VT|matrix}}&ensp;{{Dx9}}&ensp;[[#Keyvalues|<span style="background-color:rgb(123 157 208 / 8%); border:1px solid rgb(123 157 208 / 12%); border-radius:.2em; color:#80A4DB; padding:.2em .5em; margin-left:auto">Collapse</span>]]</div>
 
<div style="background-color:rgb(41 41 41); border:thick double rgb(255 255 255 / 4%); border-top:0; border-radius:0 0 .3em .3em; padding:.5em 1em">
 
Transforms the specular mask texture.
{{Bug|Does not work on {{ent|VertexLitGeneric}}.}}
{{VMT UVtransform}}
 
</div>
</div>
</div>

Latest revision as of 09:22, 24 August 2025

Warning.pngWarning:See {{Material Parameter Definition}}!

$envmapmasktransform<matrix>(DX9 SM2)

Transforms the specular mask texture.

Icon-Bug.pngBug:Does not work on VertexLitGeneric.  [todo tested in ?]
The default position is center .5 .5 scale 1 1 rotate 0 translate 0 0.
  1. center defines the point of rotation. Only useful if rotate is being used.
  2. scale fits the texture into the material the given number of times. 2 1 is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
  3. rotate rotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
  4. translate shifts the texture by the given numbers. .5 will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
Note.pngNote:All values must be included!
Icon-Bug.pngBug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.  [todo tested in ?]
Icon-Bug.pngBug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.  [todo tested in ?]