Day of Defeat: Difference between revisions

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! Map || Since || Game Mode || Level Designer || In {{dods|2|nt=0}}? || Locale (Theme) || Notes
! Map || Since || Game Mode || Level Designer || In {{dods|2|nt=0}}? || Locale (Theme) || Notes
|-
|-
| {{mono|dod_anzio}} || Beta 2.0 || Territorial Control || Davide "Chow_Yun_Fat" Pernigo || {{yes}} || {{flag|it}} {{w|icon=no|Anzio}} || Inspired by the Allied invasion of Anzio (Operation Shingle), January 1944, where Allies aimed to capture the city but faced strong German resistance.
| {{mono|dod_anzio}} || Beta 2.0 || Territorial Control || Davide "Chow_Yun_Fat" Pernigo || {{yes}} || {{flag|it}} {{w|icon=no|Anzio}} || Inspired by the {{w|icon=no|Battle of Anzio}}
|-
|-
| {{mono|dod_avalanche}} || Beta 2.0 || Territorial Control || Iikka "Fingers" Keranen || {{yes}} || {{flag|it}} {{w|icon=no|Salerno}} || Inspired by the Allied advance after the Salerno landing, September 1943, halted by a German counterattack leading to intense street fighting.
| {{mono|dod_avalanche}} || Beta 2.0 || Territorial Control || Iikka "Fingers" Keranen || {{yes}} || {{flag|it}} {{w|icon=no|Salerno}} || Inspired by {{w|icon=no|Operation Avalanche}}.
|-
|-
| {{mono|dod_caen}} || Before Alpha 6.0 || Territorial Control || Tim "Waldo" Holt || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Caen}} || Inspired by the Battle of Caen, July 1944, featuring fierce urban combat planned before D-Day.
| {{mono|dod_caen}} || Before Alpha 6.0 || Territorial Control || Tim "Waldo" Holt || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Caen}} || Inspired by the {{w|icon=no|Battle of Caen}}.
|-
|-
| {{mono|dod_charlie}} || Version 1.0 || Demolition || Joel "c0w" Weech || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Normandy}} || Inspired by the D-Day invasion of Normandy, June 6, 1944, focusing on Allied efforts to breach beach defenses.
| {{mono|dod_charlie}} || Version 1.0 || Demolition || Joel "c0w" Weech || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Normandy}} || Inspired by the {{w|icon=no|Operation Overlord}}.
|-
|-
| {{mono|dod_chemille}} || Version 1.0 || Territorial Control || Chris "Narby" Auty || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Chemillé}} ||
| {{mono|dod_chemille}} || Version 1.0 || Territorial Control || Chris "Narby" Auty || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Chemillé}} ||
|-
|-
| {{mono|dod_donner}} || Version 1.0 || Territorial Control || Svante "xerent" Ekholm || {{yes}} || {{flag|fr}} {{w|icon=no|Saint-Lô}} || Inspired by the Allied advance toward Sainte Lo, June 1944, a key intersection in Normandy.
| {{mono|dod_donner}} || Version 1.0 || Territorial Control || Svante "xerent" Ekholm || {{yes}} || {{flag|fr}} {{w|icon=no|Saint-Lô}} || Inspired by the {{w|icon=no|Battle of Saint-Lô}}.
|-
|-
| {{mono|dod_escape}} || Version 1.1 || Demolition || Arjan "IR" Bak || {{no}} || {{flag|nl}} {{w|icon=no|Arnhem}} || Inspired by Operation Market Garden, 1944, where Allied paratroopers defended a bridge against Axis forces.
| {{mono|dod_escape}} || Version 1.1 || Demolition || Arjan "IR" Bak || {{no}} || {{flag|nl}} {{w|icon=no|Arnhem}} || Inspired by the {{w|icon=no|Operation Market Garden}}.
|-
|-
| {{mono|dod_falaise}} || Version 1.3 || Demolition || Wes "FuzzDad" Shull || {{no}} || {{flag|fr}} {{w|icon=no|Falaise, Calvados|Falaise}} || Inspired by the Falaise Gap, June 1944, where Allies aimed to cut off retreating German forces.
| {{mono|dod_falaise}} || Version 1.3 || Demolition || Wes "FuzzDad" Shull || {{no}} || {{flag|fr}} {{w|icon=no|Falaise, Calvados|Falaise}} || Inspired by the {{w|icon=no|Falaise Pocket}}.
|-
|-
| {{mono|dod_flash}} || Version 1.0 || Territorial Control || Svante "xerent" Ekholm || {{yes}} || {{flag|de}} Unspecified village ||
| {{mono|dod_flash}} || Version 1.0 || Territorial Control || Svante "xerent" Ekholm || {{yes}} || {{flag|de}} Unspecified village ||
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| {{mono|dod_forest}} || Version 1.0 || Demolition || Brian "Arcturus" Schurko || {{no}} || {{flag|fr}} Unspecified forest ||
| {{mono|dod_forest}} || Version 1.0 || Demolition || Brian "Arcturus" Schurko || {{no}} || {{flag|fr}} Unspecified forest ||
|-
|-
| {{mono|dod_glider}} || Beta 3.0 || Demolition || Wesley "Fuzzdad" Shull || {{no}} || {{flag|fr}} {{w|icon=no|Normandy}} || Inspired by Allied paratrooper operations behind D-Day beaches, June 1944.<br><br>In beta versions, this map was called {{mono|para_glider}} and was intended for the Paratrooper game mode. In the retail version, it was remade for Demolition.
| {{mono|dod_glider}} || Beta 3.0 || Demolition || Wesley "Fuzzdad" Shull || {{no}} || {{flag|fr}} {{w|icon=no|Normandy}} || Inspired by the {{w|icon=no|American airborne landings in Normandy}}.<br><br>In beta versions, this map was called {{mono|para_glider}} and was intended for the Paratrooper game mode. In the retail version, it was remade for Demolition.
|-
|-
| {{mono|dod_jagd}} || Version 1.0 || Demolition || Arjan "IR" Bak || {{yes}} || {{flag|fr}} {{w|icon=no|Villers-Bocage, Calvados|Villers-Bocage}} || Inspired by the British advance near Caen, June 1944, involving recovery of downed glider plans during the Battle of Villers-Bocage.
| {{mono|dod_jagd}} || Version 1.0 || Demolition || Arjan "IR" Bak || {{yes}} || {{flag|fr}} {{w|icon=no|Villers-Bocage, Calvados|Villers-Bocage}} || Inspired by the {{w|icon=no|Battle of Villers-Bocage}}.
|-
|-
| {{mono|dod_kalt}} || Version 1.0 || Territorial Control || Tim "Waldo" Holt || {{yes}} || {{flag|de}} {{w|icon=no|Kalt, Rhineland-Palatinate|Kalt}} ||
| {{mono|dod_kalt}} || Version 1.0 || Territorial Control || Tim "Waldo" Holt || {{yes}} || {{flag|de}} {{w|icon=no|Kalt, Rhineland-Palatinate|Kalt}} ||
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| {{mono|dod_kraftstoff}} || Beta 3.0 || Territorial Control (2CP Attack/Defend) || Chris "Unreal" Scott || {{no}} (planned, but scrapped) || Unspecified town, Allied Territory || In beta versions, this map was called {{mono|para_kraftstoff}} and was intended for the Paratrooper game mode. In the retail version, it was remade for Control point.
| {{mono|dod_kraftstoff}} || Beta 3.0 || Territorial Control (2CP Attack/Defend) || Chris "Unreal" Scott || {{no}} (planned, but scrapped) || Unspecified town, Allied Territory || In beta versions, this map was called {{mono|para_kraftstoff}} and was intended for the Paratrooper game mode. In the retail version, it was remade for Control point.
|-
|-
| {{mono|dod_merderet}} || Beta 2.0 || Mixed || Arjan "IR" Bak || {{no}} || {{flag|fr}} {{w|icon=no|Merderet River}} || Inspired by German attempts to recapture a key bridge during the Normandy campaign, 1944.<br><br>In beta versions, this map was called {{mono|dod_ramelle}}.
| {{mono|dod_merderet}} || Beta 2.0 || Mixed || Arjan "IR" Bak || {{no}} || {{flag|fr}} {{w|icon=no|Merderet River}} || Inspired by the {{w|icon=no|Mission Boston}}.<br><br>In beta versions, this map was called {{mono|dod_ramelle}}.
|-
|-
| {{mono|dod_northbound}} || Version 1.3 || Territorial Control || Arttu "skdr" Maki || {{no}} (planned, but scrapped) || Unspecified urban area, Northern Europe ||
| {{mono|dod_northbound}} || Version 1.3 || Territorial Control || Arttu "skdr" Maki || {{no}} (planned, but scrapped) || Unspecified urban area, Northern Europe ||
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| {{mono|dod_sturm}} || Version 1.3 || Mixed || Arjan "IR" Bak || {{no}} || {{flag|de}} Unspecified bridge || An upgraded version of {{mono|dod_merderet}}.
| {{mono|dod_sturm}} || Version 1.3 || Mixed || Arjan "IR" Bak || {{no}} || {{flag|de}} Unspecified bridge || An upgraded version of {{mono|dod_merderet}}.
|-
|-
| {{mono|dod_switch}} || Version 1.1 || Territorial Control || Jeremy "Izuno" Miller || {{no}} || {{flag|it}} Unspecified town || Inspired by the Allied advance in the Italian mountains, September 1943, during the Italian Campaign.
| {{mono|dod_switch}} || Version 1.1 || Territorial Control || Jeremy "Izuno" Miller || {{no}} || {{flag|it}} Unspecified town || Inspired by the Allied advance in the Italian mountains during the {{w|icon=no|Allied invasion of Italy|Italian Campaign}}.
|-
|-
| {{mono|dod_vicenza}} || Version 1.0 || Demolition || Jeremy "Izuno" Miller || {{no}} (planned, but scrapped) || {{flag|it}} {{w|icon=no|Vicenza}} || Inspired by the Allied advance toward Vicenza, April 1945, involving destruction of Axis vehicles during the Italian Campaign.
| {{mono|dod_vicenza}} || Version 1.0 || Demolition || Jeremy "Izuno" Miller || {{no}} (planned, but scrapped) || {{flag|it}} {{w|icon=no|Vicenza}} || Inspired by the {{w|icon=no|Spring 1945 offensive in Italy}}.
|-
|-
| {{mono|dod_zalec}} || Version 1.0 || Demolition || Patrick "Mojo" Krefting || {{no}} (planned, but scrapped) || Zalec, Western Front ||
| {{mono|dod_zalec}} || Version 1.0 || Demolition || Patrick "Mojo" Krefting || {{no}} (planned, but scrapped) || Zalec, Western Front ||

Revision as of 05:27, 9 August 2025

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Day of Defeat - Background.jpg
Day of Defeat
Software Cover - Day of Defeat.jpg
Developer(s)
Day of Defeat Team, Valve Valve
Publisher(s)
Series
Day of Defeat series
Release date(s)
May 1, 2003 (Mod)
May 6, 2003 (Retail)
Genre(s)
FPS, Action, WWII, Class shooter
Mode(s)
Platform(s)
Windows, macOS, Linux
Engine
Steam AppID
Written in
C++
Mod support
Yes (dod_addon folder)
Steam Deck compatbility
Distribution
Retail, Steam
Official website
dayofdefeat.com (archived)

Day of Defeat Day of Defeat (DoD for short) is a game where players enlists in an intense brand of Axis vs. Allied team play set in France, Italy, and Germany during the tail end of WWII. Players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, each with a unique arsenal of historical weaponry at their disposal; missions are based on key historical operations; and as war rages on, players must work together with their squad to accomplish a variety of mission-specific objectives.

Like Counter-Strike, Day of Defeat started out as an unofficial GoldSrc GoldSrc mod before being picked up by Valve for a commercial release. It later received a Source Source remake entitled Day of Defeat: Source Day of Defeat: Source (DoD:S for short), which added enhancements such as HDR lighting, physics, new weapons, and updated versions of classic maps.

Maps

The following maps are included in version 1.3 of Day of Defeat Day of Defeat.

Todo: Game mode (territorial control/demolition/mixed) and time limits, like Day of Defeat: Source page.
Map Since Game Mode Level Designer In Day of Defeat: Source DoDS? Locale (Theme) Notes
dod_anzio Beta 2.0 Territorial Control Davide "Chow_Yun_Fat" Pernigo Yes Italiano (it) Anzio Inspired by the Battle of Anzio
dod_avalanche Beta 2.0 Territorial Control Iikka "Fingers" Keranen Yes Italiano (it) Salerno Inspired by Operation Avalanche.
dod_caen Before Alpha 6.0 Territorial Control Tim "Waldo" Holt No (planned, but scrapped) Français (fr) Caen Inspired by the Battle of Caen.
dod_charlie Version 1.0 Demolition Joel "c0w" Weech No (planned, but scrapped) Français (fr) Normandy Inspired by the Operation Overlord.
dod_chemille Version 1.0 Territorial Control Chris "Narby" Auty No (planned, but scrapped) Français (fr) Chemillé
dod_donner Version 1.0 Territorial Control Svante "xerent" Ekholm Yes Français (fr) Saint-Lô Inspired by the Battle of Saint-Lô.
dod_escape Version 1.1 Demolition Arjan "IR" Bak No Nederlands (nl) Arnhem Inspired by the Operation Market Garden.
dod_falaise Version 1.3 Demolition Wes "FuzzDad" Shull No Français (fr) Falaise Inspired by the Falaise Pocket.
dod_flash Version 1.0 Territorial Control Svante "xerent" Ekholm Yes Deutsch (de) Unspecified village
dod_flugplatz Version 1.1 Mixed Wes "FuzzDad" Shull No Deutsch (de) Unspecified airfield
dod_forest Version 1.0 Demolition Brian "Arcturus" Schurko No Français (fr) Unspecified forest
dod_glider Beta 3.0 Demolition Wesley "Fuzzdad" Shull No Français (fr) Normandy Inspired by the American airborne landings in Normandy.

In beta versions, this map was called para_glider and was intended for the Paratrooper game mode. In the retail version, it was remade for Demolition.
dod_jagd Version 1.0 Demolition Arjan "IR" Bak Yes Français (fr) Villers-Bocage Inspired by the Battle of Villers-Bocage.
dod_kalt Version 1.0 Territorial Control Tim "Waldo" Holt Yes Deutsch (de) Kalt
dod_kraftstoff Beta 3.0 Territorial Control (2CP Attack/Defend) Chris "Unreal" Scott No (planned, but scrapped) Unspecified town, Allied Territory In beta versions, this map was called para_kraftstoff and was intended for the Paratrooper game mode. In the retail version, it was remade for Control point.
dod_merderet Beta 2.0 Mixed Arjan "IR" Bak No Français (fr) Merderet River Inspired by the Mission Boston.

In beta versions, this map was called dod_ramelle.
dod_northbound Version 1.3 Territorial Control Arttu "skdr" Maki No (planned, but scrapped) Unspecified urban area, Northern Europe
dod_saints Version 1.3 Demolition Arjan "IR" Bak No (planned, but scrapped) Italiano (it) Sicily
dod_sturm Version 1.3 Mixed Arjan "IR" Bak No Deutsch (de) Unspecified bridge An upgraded version of dod_merderet.
dod_switch Version 1.1 Territorial Control Jeremy "Izuno" Miller No Italiano (it) Unspecified town Inspired by the Allied advance in the Italian mountains during the Italian Campaign.
dod_vicenza Version 1.0 Demolition Jeremy "Izuno" Miller No (planned, but scrapped) Italiano (it) Vicenza Inspired by the Spring 1945 offensive in Italy.
dod_zalec Version 1.0 Demolition Patrick "Mojo" Krefting No (planned, but scrapped) Zalec, Western Front
Confirm:Version info from dayofdefeat.fandom.com; fact check it with the changelogs

Release History

The information was taken from readme.txt in the game files, as well as from archives of the official Day of Defeat website.

  • Alpha 1 (Unknown)
  • Alpha 2 (Unknown)
  • Alpha 3 (Unknown)
  • Alpha 4 (April 8, 2000)
  • Alpha 5.0 (Unknown)
  • Alpha 5.5 (Unknown)
  • Alpha 6.0 (September 27, 2000)
  • Alpha 6.5 (October 15, 2000)
  • Alpha 6.6 (October 16, 2000)
  • Alpha 6.7 (October 28, 2000)
  • Alpha 6.8 (November 6, 2000)
  • Alpha 6.9 (December 6, 2000)
  • Alpha 7.0 (December 21, 2000)
  • Alpha 7.1 (December 30, 2000)
  • Alpha 7.2 (January 1, 2001)
  • Alpha 7.3 (January 5, 2001)
  • Alpha 7.3b/pre-Beta 1.0 (January 6, 2001)
  • Beta 1.0 (January 12, 2001)
  • Beta 1.1 (February 13, 2001)
  • Beta 1.2 (April 12, 2001)
  • Beta 1.2b (April 27, 2001)[citation needed]
  • Beta 1.3 (June 30, 2001)
  • Beta 1.3b (August 1, 2001)
  • Beta 2.0 (February 6, 2002)
  • Beta 2.1 (May 10, 2002)
  • Beta 3.0 (July 11, 2002)
  • Beta 3.1 (August 7, 2002)
  • Beta 3.1b (August 8, 2002)[citation needed]
  • Version 1.0 (May 1, 2003)
  • Version 1.0b (June 11, 2003)
  • Version 1.1 (November 14, 2003)
  • Version 1.1b (November 19, 2003)
  • Version 1.1c (December 10, 2003)
  • Version 1.2 (May 19, 2004)
  • Version 1.3 (July 7, 2004)

See also

External links