Day of Defeat: Difference between revisions
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! Map || Since || Game Mode || Level Designer || In {{dods|2|nt=0}}? || Locale (Theme) || Notes | ! Map || Since || Game Mode || Level Designer || In {{dods|2|nt=0}}? || Locale (Theme) || Notes | ||
|- | |- | ||
| {{mono|dod_anzio}} || Beta 2.0 || Territorial Control || Davide "Chow_Yun_Fat" Pernigo || {{yes}} || {{flag|it}} {{w|icon=no|Anzio}} || Inspired by the | | {{mono|dod_anzio}} || Beta 2.0 || Territorial Control || Davide "Chow_Yun_Fat" Pernigo || {{yes}} || {{flag|it}} {{w|icon=no|Anzio}} || Inspired by the {{w|icon=no|Battle of Anzio}} | ||
|- | |- | ||
| {{mono|dod_avalanche}} || Beta 2.0 || Territorial Control || Iikka "Fingers" Keranen || {{yes}} || {{flag|it}} {{w|icon=no|Salerno}} || Inspired by | | {{mono|dod_avalanche}} || Beta 2.0 || Territorial Control || Iikka "Fingers" Keranen || {{yes}} || {{flag|it}} {{w|icon=no|Salerno}} || Inspired by {{w|icon=no|Operation Avalanche}}. | ||
|- | |- | ||
| {{mono|dod_caen}} || Before Alpha 6.0 || Territorial Control || Tim "Waldo" Holt || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Caen}} || Inspired by the Battle of Caen | | {{mono|dod_caen}} || Before Alpha 6.0 || Territorial Control || Tim "Waldo" Holt || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Caen}} || Inspired by the {{w|icon=no|Battle of Caen}}. | ||
|- | |- | ||
| {{mono|dod_charlie}} || Version 1.0 || Demolition || Joel "c0w" Weech || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Normandy}} || Inspired by the | | {{mono|dod_charlie}} || Version 1.0 || Demolition || Joel "c0w" Weech || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Normandy}} || Inspired by the {{w|icon=no|Operation Overlord}}. | ||
|- | |- | ||
| {{mono|dod_chemille}} || Version 1.0 || Territorial Control || Chris "Narby" Auty || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Chemillé}} || | | {{mono|dod_chemille}} || Version 1.0 || Territorial Control || Chris "Narby" Auty || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Chemillé}} || | ||
|- | |- | ||
| {{mono|dod_donner}} || Version 1.0 || Territorial Control || Svante "xerent" Ekholm || {{yes}} || {{flag|fr}} {{w|icon=no|Saint-Lô}} || Inspired by the | | {{mono|dod_donner}} || Version 1.0 || Territorial Control || Svante "xerent" Ekholm || {{yes}} || {{flag|fr}} {{w|icon=no|Saint-Lô}} || Inspired by the {{w|icon=no|Battle of Saint-Lô}}. | ||
|- | |- | ||
| {{mono|dod_escape}} || Version 1.1 || Demolition || Arjan "IR" Bak || {{no}} || {{flag|nl}} {{w|icon=no|Arnhem}} || Inspired by Operation Market Garden | | {{mono|dod_escape}} || Version 1.1 || Demolition || Arjan "IR" Bak || {{no}} || {{flag|nl}} {{w|icon=no|Arnhem}} || Inspired by the {{w|icon=no|Operation Market Garden}}. | ||
|- | |- | ||
| {{mono|dod_falaise}} || Version 1.3 || Demolition || Wes "FuzzDad" Shull || {{no}} || {{flag|fr}} {{w|icon=no|Falaise, Calvados|Falaise}} || Inspired by the Falaise | | {{mono|dod_falaise}} || Version 1.3 || Demolition || Wes "FuzzDad" Shull || {{no}} || {{flag|fr}} {{w|icon=no|Falaise, Calvados|Falaise}} || Inspired by the {{w|icon=no|Falaise Pocket}}. | ||
|- | |- | ||
| {{mono|dod_flash}} || Version 1.0 || Territorial Control || Svante "xerent" Ekholm || {{yes}} || {{flag|de}} Unspecified village || | | {{mono|dod_flash}} || Version 1.0 || Territorial Control || Svante "xerent" Ekholm || {{yes}} || {{flag|de}} Unspecified village || | ||
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| {{mono|dod_forest}} || Version 1.0 || Demolition || Brian "Arcturus" Schurko || {{no}} || {{flag|fr}} Unspecified forest || | | {{mono|dod_forest}} || Version 1.0 || Demolition || Brian "Arcturus" Schurko || {{no}} || {{flag|fr}} Unspecified forest || | ||
|- | |- | ||
| {{mono|dod_glider}} || Beta 3.0 || Demolition || Wesley "Fuzzdad" Shull || {{no}} || {{flag|fr}} {{w|icon=no|Normandy}} || Inspired by | | {{mono|dod_glider}} || Beta 3.0 || Demolition || Wesley "Fuzzdad" Shull || {{no}} || {{flag|fr}} {{w|icon=no|Normandy}} || Inspired by the {{w|icon=no|American airborne landings in Normandy}}.<br><br>In beta versions, this map was called {{mono|para_glider}} and was intended for the Paratrooper game mode. In the retail version, it was remade for Demolition. | ||
|- | |- | ||
| {{mono|dod_jagd}} || Version 1.0 || Demolition || Arjan "IR" Bak || {{yes}} || {{flag|fr}} {{w|icon=no|Villers-Bocage, Calvados|Villers-Bocage}} || Inspired by the | | {{mono|dod_jagd}} || Version 1.0 || Demolition || Arjan "IR" Bak || {{yes}} || {{flag|fr}} {{w|icon=no|Villers-Bocage, Calvados|Villers-Bocage}} || Inspired by the {{w|icon=no|Battle of Villers-Bocage}}. | ||
|- | |- | ||
| {{mono|dod_kalt}} || Version 1.0 || Territorial Control || Tim "Waldo" Holt || {{yes}} || {{flag|de}} {{w|icon=no|Kalt, Rhineland-Palatinate|Kalt}} || | | {{mono|dod_kalt}} || Version 1.0 || Territorial Control || Tim "Waldo" Holt || {{yes}} || {{flag|de}} {{w|icon=no|Kalt, Rhineland-Palatinate|Kalt}} || | ||
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| {{mono|dod_kraftstoff}} || Beta 3.0 || Territorial Control (2CP Attack/Defend) || Chris "Unreal" Scott || {{no}} (planned, but scrapped) || Unspecified town, Allied Territory || In beta versions, this map was called {{mono|para_kraftstoff}} and was intended for the Paratrooper game mode. In the retail version, it was remade for Control point. | | {{mono|dod_kraftstoff}} || Beta 3.0 || Territorial Control (2CP Attack/Defend) || Chris "Unreal" Scott || {{no}} (planned, but scrapped) || Unspecified town, Allied Territory || In beta versions, this map was called {{mono|para_kraftstoff}} and was intended for the Paratrooper game mode. In the retail version, it was remade for Control point. | ||
|- | |- | ||
| {{mono|dod_merderet}} || Beta 2.0 || Mixed || Arjan "IR" Bak || {{no}} || {{flag|fr}} {{w|icon=no|Merderet River}} || Inspired by | | {{mono|dod_merderet}} || Beta 2.0 || Mixed || Arjan "IR" Bak || {{no}} || {{flag|fr}} {{w|icon=no|Merderet River}} || Inspired by the {{w|icon=no|Mission Boston}}.<br><br>In beta versions, this map was called {{mono|dod_ramelle}}. | ||
|- | |- | ||
| {{mono|dod_northbound}} || Version 1.3 || Territorial Control || Arttu "skdr" Maki || {{no}} (planned, but scrapped) || Unspecified urban area, Northern Europe || | | {{mono|dod_northbound}} || Version 1.3 || Territorial Control || Arttu "skdr" Maki || {{no}} (planned, but scrapped) || Unspecified urban area, Northern Europe || | ||
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| {{mono|dod_sturm}} || Version 1.3 || Mixed || Arjan "IR" Bak || {{no}} || {{flag|de}} Unspecified bridge || An upgraded version of {{mono|dod_merderet}}. | | {{mono|dod_sturm}} || Version 1.3 || Mixed || Arjan "IR" Bak || {{no}} || {{flag|de}} Unspecified bridge || An upgraded version of {{mono|dod_merderet}}. | ||
|- | |- | ||
| {{mono|dod_switch}} || Version 1.1 || Territorial Control || Jeremy "Izuno" Miller || {{no}} || {{flag|it}} Unspecified town || Inspired by the Allied advance in the Italian mountains | | {{mono|dod_switch}} || Version 1.1 || Territorial Control || Jeremy "Izuno" Miller || {{no}} || {{flag|it}} Unspecified town || Inspired by the Allied advance in the Italian mountains during the {{w|icon=no|Allied invasion of Italy|Italian Campaign}}. | ||
|- | |- | ||
| {{mono|dod_vicenza}} || Version 1.0 || Demolition || Jeremy "Izuno" Miller || {{no}} (planned, but scrapped) || {{flag|it}} {{w|icon=no|Vicenza}} || Inspired by the | | {{mono|dod_vicenza}} || Version 1.0 || Demolition || Jeremy "Izuno" Miller || {{no}} (planned, but scrapped) || {{flag|it}} {{w|icon=no|Vicenza}} || Inspired by the {{w|icon=no|Spring 1945 offensive in Italy}}. | ||
|- | |- | ||
| {{mono|dod_zalec}} || Version 1.0 || Demolition || Patrick "Mojo" Krefting || {{no}} (planned, but scrapped) || Zalec, Western Front || | | {{mono|dod_zalec}} || Version 1.0 || Demolition || Patrick "Mojo" Krefting || {{no}} (planned, but scrapped) || Zalec, Western Front || |
Revision as of 05:27, 9 August 2025

May 6, 2003 (Retail)
dod_addon
folder) Day of Defeat (DoD for short) is a game where players enlists in an intense brand of Axis vs. Allied team play set in France, Italy, and Germany during the tail end of WWII. Players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, each with a unique arsenal of historical weaponry at their disposal; missions are based on key historical operations; and as war rages on, players must work together with their squad to accomplish a variety of mission-specific objectives.
Like Counter-Strike, Day of Defeat started out as an unofficial GoldSrc mod before being picked up by Valve for a commercial release. It later received a
Source remake entitled
Day of Defeat: Source (DoD:S for short), which added enhancements such as HDR lighting, physics, new weapons, and updated versions of classic maps.
Maps
The following maps are included in version 1.3 of Day of Defeat.
Map | Since | Game Mode | Level Designer | In ![]() |
Locale (Theme) | Notes |
---|---|---|---|---|---|---|
dod_anzio | Beta 2.0 | Territorial Control | Davide "Chow_Yun_Fat" Pernigo | Yes | ![]() |
Inspired by the Battle of Anzio |
dod_avalanche | Beta 2.0 | Territorial Control | Iikka "Fingers" Keranen | Yes | ![]() |
Inspired by Operation Avalanche. |
dod_caen | Before Alpha 6.0 | Territorial Control | Tim "Waldo" Holt | No (planned, but scrapped) | ![]() |
Inspired by the Battle of Caen. |
dod_charlie | Version 1.0 | Demolition | Joel "c0w" Weech | No (planned, but scrapped) | ![]() |
Inspired by the Operation Overlord. |
dod_chemille | Version 1.0 | Territorial Control | Chris "Narby" Auty | No (planned, but scrapped) | ![]() |
|
dod_donner | Version 1.0 | Territorial Control | Svante "xerent" Ekholm | Yes | ![]() |
Inspired by the Battle of Saint-Lô. |
dod_escape | Version 1.1 | Demolition | Arjan "IR" Bak | No | ![]() |
Inspired by the Operation Market Garden. |
dod_falaise | Version 1.3 | Demolition | Wes "FuzzDad" Shull | No | ![]() |
Inspired by the Falaise Pocket. |
dod_flash | Version 1.0 | Territorial Control | Svante "xerent" Ekholm | Yes | ![]() |
|
dod_flugplatz | Version 1.1 | Mixed | Wes "FuzzDad" Shull | No | ![]() |
|
dod_forest | Version 1.0 | Demolition | Brian "Arcturus" Schurko | No | ![]() |
|
dod_glider | Beta 3.0 | Demolition | Wesley "Fuzzdad" Shull | No | ![]() |
Inspired by the American airborne landings in Normandy. In beta versions, this map was called para_glider and was intended for the Paratrooper game mode. In the retail version, it was remade for Demolition. |
dod_jagd | Version 1.0 | Demolition | Arjan "IR" Bak | Yes | ![]() |
Inspired by the Battle of Villers-Bocage. |
dod_kalt | Version 1.0 | Territorial Control | Tim "Waldo" Holt | Yes | ![]() |
|
dod_kraftstoff | Beta 3.0 | Territorial Control (2CP Attack/Defend) | Chris "Unreal" Scott | No (planned, but scrapped) | Unspecified town, Allied Territory | In beta versions, this map was called para_kraftstoff and was intended for the Paratrooper game mode. In the retail version, it was remade for Control point. |
dod_merderet | Beta 2.0 | Mixed | Arjan "IR" Bak | No | ![]() |
Inspired by the Mission Boston. In beta versions, this map was called dod_ramelle. |
dod_northbound | Version 1.3 | Territorial Control | Arttu "skdr" Maki | No (planned, but scrapped) | Unspecified urban area, Northern Europe | |
dod_saints | Version 1.3 | Demolition | Arjan "IR" Bak | No (planned, but scrapped) | ![]() |
|
dod_sturm | Version 1.3 | Mixed | Arjan "IR" Bak | No | ![]() |
An upgraded version of dod_merderet. |
dod_switch | Version 1.1 | Territorial Control | Jeremy "Izuno" Miller | No | ![]() |
Inspired by the Allied advance in the Italian mountains during the Italian Campaign. |
dod_vicenza | Version 1.0 | Demolition | Jeremy "Izuno" Miller | No (planned, but scrapped) | ![]() |
Inspired by the Spring 1945 offensive in Italy. |
dod_zalec | Version 1.0 | Demolition | Patrick "Mojo" Krefting | No (planned, but scrapped) | Zalec, Western Front |

Release History
The information was taken from readme.txt
in the game files, as well as from archives of the official Day of Defeat website.
- Alpha 1 (Unknown)
- Alpha 2 (Unknown)
- Alpha 3 (Unknown)
- Alpha 4 (April 8, 2000)
- Alpha 5.0 (Unknown)
- Alpha 5.5 (Unknown)
- Alpha 6.0 (September 27, 2000)
- Alpha 6.5 (October 15, 2000)
- Alpha 6.6 (October 16, 2000)
- Alpha 6.7 (October 28, 2000)
- Alpha 6.8 (November 6, 2000)
- Alpha 6.9 (December 6, 2000)
- Alpha 7.0 (December 21, 2000)
- Alpha 7.1 (December 30, 2000)
- Alpha 7.2 (January 1, 2001)
- Alpha 7.3 (January 5, 2001)
- Alpha 7.3b/pre-Beta 1.0 (January 6, 2001)
- Beta 1.0 (January 12, 2001)
- Beta 1.1 (February 13, 2001)
- Beta 1.2 (April 12, 2001)
- Beta 1.2b (April 27, 2001)[citation needed]
- Beta 1.3 (June 30, 2001)
- Beta 1.3b (August 1, 2001)
- Beta 2.0 (February 6, 2002)
- Beta 2.1 (May 10, 2002)
- Beta 3.0 (July 11, 2002)
- Beta 3.1 (August 7, 2002)
- Beta 3.1b (August 8, 2002)[citation needed]
- Version 1.0 (May 1, 2003)
- Version 1.0b (June 11, 2003)
- Version 1.1 (November 14, 2003)
- Version 1.1b (November 19, 2003)
- Version 1.1c (December 10, 2003)
- Version 1.2 (May 19, 2004)
- Version 1.3 (July 7, 2004)
See also
External links
Day of Defeat on Wikipedia
- Game manual
- Modding forums archive
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