Day of Defeat: Difference between revisions
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! Map || Since || Game Mode || | ! Map || Since || Game Mode || Level Designer || Locale (Theme) || In {{dods|2}}? || Notes | ||
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| {{mono|dod_anzio}} || Beta 2.0 || Territorial Control || Davide "Chow_Yun_Fat" Pernigo || Anzio, Italy || {{yes}} || Inspired by the Allied invasion of Anzio (Operation Shingle), January 1944, where Allies aimed to capture the city but faced strong German resistance. | | {{mono|dod_anzio}} || Beta 2.0 || Territorial Control || Davide "Chow_Yun_Fat" Pernigo || Anzio, Italy || {{yes}} || Inspired by the Allied invasion of Anzio (Operation Shingle), January 1944, where Allies aimed to capture the city but faced strong German resistance. |
Revision as of 04:26, 9 August 2025

May 6, 2003 (Retail)
dod_addon
folder) Day of Defeat (DoD for short) is a game where players enlists in an intense brand of Axis vs. Allied team play set in France, Italy, and Germany during the tail end of WWII. Players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, each with a unique arsenal of historical weaponry at their disposal; missions are based on key historical operations; and as war rages on, players must work together with their squad to accomplish a variety of mission-specific objectives.
Like Counter-Strike, Day of Defeat started out as an unofficial GoldSrc mod before being picked up by Valve for a commercial release. It later received a
Source remake entitled
Day of Defeat: Source (DoD:S for short), which added enhancements such as HDR lighting, physics, new weapons, and updated versions of classic maps.
Maps
The following maps are included in version 1.3 of Day of Defeat.
Map | Since | Game Mode | Level Designer | Locale (Theme) | In ![]() |
Notes |
---|---|---|---|---|---|---|
dod_anzio | Beta 2.0 | Territorial Control | Davide "Chow_Yun_Fat" Pernigo | Anzio, Italy | Yes | Inspired by the Allied invasion of Anzio (Operation Shingle), January 1944, where Allies aimed to capture the city but faced strong German resistance. |
dod_avalanche | Beta 2.0 | Territorial Control | Iikka "Fingers" Keranen | Salerno, Italy | Yes | Inspired by the Allied advance after the Salerno landing, September 1943, halted by a German counterattack leading to intense street fighting. |
dod_caen | Before Alpha 6.0 | Territorial Control | Tim "Waldo" Holt | Caen, France | No (planned, but scrapped) | Inspired by the Battle of Caen, July 1944, featuring fierce urban combat planned before D-Day. |
dod_charlie | Version 1.0 | Demolition | Joel "c0w" Weech | Normandy, France | No (planned, but scrapped) | Inspired by the D-Day invasion of Normandy, June 6, 1944, focusing on Allied efforts to breach beach defenses. |
dod_chemille | Version 1.0 | Territorial Control | Chris "Narby" Auty | Chemille, France | No (planned, but scrapped) | Inspired by urban combat in the Western Front, March 1944, set in the ruins of Chemille. |
dod_donner | Version 1.0 | Territorial Control | Svante "xerent" Ekholm | Sainte Lo, France | Yes | Inspired by the Allied advance toward Sainte Lo, June 1944, a key intersection in Normandy. |
dod_escape | Version 1.1 | Demolition | Arjan "IR" Bak | Arnhem, Netherlands | No | Inspired by Operation Market Garden, 1944, where Allied paratroopers defended a bridge against Axis forces. |
dod_falaise | Version 1.3 | Demolition | Wes "FuzzDad" Shull | Falaise, France | No | Inspired by the Falaise Gap, June 1944, where Allies aimed to cut off retreating German forces. |
dod_flash | Version 1.0 | Territorial Control | Svante "xerent" Ekholm | Unspecified village, Germany | Yes | Inspired by British troops advancing into a German village, October 1944, during the Western Front campaign. |
dod_flugplatz | Version 1.1 | Mixed | Wes "FuzzDad" Shull | Unspecified airfield, Germany | No | Inspired by the Allied assault on a German airfield training ME-262 jet pilots, March 1945. |
dod_forest | Version 1.0 | Demolition | Brian "Arcturus" Schurko | Unspecified forest, France | No | Inspired by trench warfare in a French forest, August 1944, on the Western Front. |
dod_glider | Beta 3.0 | Demolition | Wesley "Fuzzdad" Shull | Normandy, France | No | Inspired by Allied paratrooper operations behind D-Day beaches, June 1944. In beta versions, this map was called para_glider and was intended for the Paratrooper game mode. In the retail version, it was remade for Demolition. |
dod_jagd | Version 1.0 | Demolition | Arjan "IR" Bak | Villers-Bocage, France | Yes | Inspired by the British advance near Caen, June 1944, involving recovery of downed glider plans during the Battle of Villers-Bocage. |
dod_kalt | Version 1.0 | Territorial Control | Tim "Waldo" Holt | Kalt, Germany | Yes | Inspired by brutal urban combat in the half-frozen town of Kalt, December 1944, on the Western Front. |
dod_kraftstoff | Beta 3.0 | Territorial Control (2CP Attack/Defend) | Chris "Unreal" Scott | Unspecified town, Allied Territory | No (planned, but scrapped) | Inspired by a German offensive to capture Allied fuel supplies, October 1944. In beta versions, this map was called para_kraftstoff and was intended for the Paratrooper game mode. In the retail version, it was remade for Control point. |
dod_merderet | Beta 2.0 | Mixed | Arjan "IR" Bak | Merderet River, France | No | Inspired by German attempts to recapture a key bridge during the Normandy campaign, 1944. In beta versions, this map was called dod_ramelle. |
dod_northbound | Version 1.3 | Territorial Control | Arttu "skdr" Maki | Unspecified urban area, Northern Europe | No (planned, but scrapped) | Inspired by Allied advances in the Northern Front, January 1945, on the Western Front. |
dod_saints | Version 1.3 | Demolition | Arjan "IR" Bak | Unspecified village, Sicily, Italy | No (planned, but scrapped) | Inspired by the Allied counterattack in Sicily, 1943, during Operation Saints to reclaim a village. |
dod_sturm | Version 1.3 | Mixed | Arjan "IR" Bak | Unspecified bridge, Germany | No | Inspired by German attempts to recapture a key bridge on the Western Front, 1944. An upgraded version of dod_merderet. |
dod_switch | Version 1.1 | Territorial Control | Jeremy "Izuno" Miller | Unspecified town, Italy | No | Inspired by the Allied advance in the Italian mountains, September 1943, during the Italian Campaign. |
dod_vicenza | Version 1.0 | Demolition | Jeremy "Izuno" Miller | Vicenza, Italy | No (planned, but scrapped) | Inspired by the Allied advance toward Vicenza, April 1945, involving destruction of Axis vehicles during the Italian Campaign. |
dod_zalec | Version 1.0 | Demolition | Patrick "Mojo" Krefting | Zalec, Western Front | No (planned, but scrapped) | Inspired by paratrooper assaults to capture Zalec, January 1945, on the Western Front. |

Release History
The information was taken from readme.txt
in the game files, as well as from archives of the official Day of Defeat website.
- Alpha 1 (Unknown)
- Alpha 2 (Unknown)
- Alpha 3 (Unknown)
- Alpha 4 (April 8, 2000)
- Alpha 5.0 (Unknown)
- Alpha 5.5 (Unknown)
- Alpha 6.0 (September 27, 2000)
- Alpha 6.5 (October 15, 2000)
- Alpha 6.6 (October 16, 2000)
- Alpha 6.7 (October 28, 2000)
- Alpha 6.8 (November 6, 2000)
- Alpha 6.9 (December 6, 2000)
- Alpha 7.0 (December 21, 2000)
- Alpha 7.1 (December 30, 2000)
- Alpha 7.2 (January 1, 2001)
- Alpha 7.3 (January 5, 2001)
- Alpha 7.3b/pre-Beta 1.0 (January 6, 2001)
- Beta 1.0 (January 12, 2001)
- Beta 1.1 (February 13, 2001)
- Beta 1.2 (April 12, 2001)
- Beta 1.2b (April 27, 2001)[citation needed]
- Beta 1.3 (June 30, 2001)
- Beta 1.3b (August 1, 2001)
- Beta 2.0 (February 6, 2002)
- Beta 2.1 (May 10, 2002)
- Beta 3.0 (July 11, 2002)
- Beta 3.1 (August 7, 2002)
- Beta 3.1b (August 8, 2002)[citation needed]
- Version 1.0 (May 1, 2003)
- Version 1.0b (June 11, 2003)
- Version 1.1 (November 14, 2003)
- Version 1.1b (November 19, 2003)
- Version 1.1c (December 10, 2003)
- Version 1.2 (May 19, 2004)
- Version 1.3 (July 7, 2004)
See also
External links
Day of Defeat on Wikipedia
- Game manual
- Modding forums archive
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