Client ragdoll: Difference between revisions
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Note:Is saved into a save file (see ObjectCaps#FCAP_SAVE_NON_NETWORKABLE)
Example:This is created when a CBaseAnimating's BecomeRagdoll input is used
Question: What's the purpose of client-side LINK_ENTITY_TO_CLASS?
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{{question|What's the purpose of client-side LINK_ENTITY_TO_CLASS?}} | {{question|What's the purpose of client-side LINK_ENTITY_TO_CLASS?}} | ||
== Keys == | |||
{{KV targetname}} |
Revision as of 20:14, 4 August 2025

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C_ClientRagdoll |
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client_ragdoll
is a clientside entity available in all Source games. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end.



Keys
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities