Talk:Scripted sequence: Difference between revisions

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You know what would be really useful? An external scripting tool for combat and other things not covered by FacePoser. I was trying to make a very short sequence last night where an antlion throws a Combine soldier off a wall above the player and his body along with some dislodged railings come crashing down. It took forever because I always had to recompile to see any changes. --[[user:TomEdwards|TomEdwards]] 03:20, 15 Jul 2005 (PDT)
You know what would be really useful? An external scripting tool for combat and other things not covered by FacePoser. I was trying to make a very short sequence last night where an antlion throws a Combine soldier off a wall above the player and his body along with some dislodged railings come crashing down. It took forever because I always had to recompile to see any changes. --[[user:TomEdwards|TomEdwards]] 03:20, 15 Jul 2005 (PDT)
Maybe a mod can be created where two players can impersonate both, the Ant Lion and the combine. "play" the action (note: remove the quote), while the mod "save" the action as a script or something usefull for scripting. This tecnique its the "ghost car" tecnique. --Tei

Revision as of 07:50, 15 July 2005

You know what would be really useful? An external scripting tool for combat and other things not covered by FacePoser. I was trying to make a very short sequence last night where an antlion throws a Combine soldier off a wall above the player and his body along with some dislodged railings come crashing down. It took forever because I always had to recompile to see any changes. --TomEdwards 03:20, 15 Jul 2005 (PDT)

Maybe a mod can be created where two players can impersonate both, the Ant Lion and the combine. "play" the action (note: remove the quote), while the mod "save" the action as a script or something usefull for scripting. This tecnique its the "ghost car" tecnique. --Tei