Firetarget: Difference between revisions
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Note:Use input seems to use outputID property of an event as use type, which means that the first parsed output in currect game session will actually be type USE_ON, second one will be USE_SET and the rest will be USE_TOGGLE (mind that map menu backgrounds is the place where first output in the current game session will be parsed) Use input fired via ent_fire will always be USE_OFF because ent_fire sets outputID of an IO event to 0.
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{{This is a|name=firetarget|console command}} This command calls an entity's [[Use]] function with use type | {{This is a|name=firetarget|console command}} This command calls an entity's [[Use]] function with use type {{mono|USE_TOGGLE}}. It represents the way {{goldsrc|4}} entities communicate. | ||
=== Syntax === | === Syntax === | ||
Syntax: | Syntax: {{code|preset=2|firetarget <[[target name or class|targetname or classname]]>}} | ||
Not providing an argument is equivalent to [[!picker]]. | Not providing an argument is equivalent to [[!picker]]. {{code|preset=1|!activator / !caller / !self}} target the player issuing the command. | ||
=== Examples === | === Examples === | ||
{{code|preset=2|firetarget [[env_sprite]]}} - toggles {{ent|env_sprite|alt=env_sprites}} on/off as they have left-over use function which is officially still used in certain {{hls|2}} maps and targetted by {{ent|multi_manager}}. | |||
{{code|preset=2|firetarget button}} - assuming button is name of a {{ent|func_button}}, this command will press it | |||
It prints messages to console about what is being fired if at least {{cmd|developer|2}} is set. | It prints messages to console about what is being fired if at least {{cmd|developer|2}} is set. | ||
{{note|Use input seems to use outputID property of an event as use type, which means that the first parsed output in currect game session will actually be type | {{note|Use input seems to use outputID property of an event as use type, which means that the first parsed output in currect game session will actually be type {{mono|USE_ON}}, second one will be {{mono|USE_SET}} and the rest will be {{mono|USE_TOGGLE}} (mind that map menu backgrounds is the place where first output in the current game session will be parsed) Use input fired via {{cmd|ent_fire}} will always be {{mono|USE_OFF}} because {{cmd|ent_fire}} sets outputID of an IO event to 0.}} | ||
== See also == | == See also == | ||
* | * {{cmd|use}} |
Latest revision as of 07:04, 22 June 2025
firetarget
is a console command available in all Source games. This command calls an entity's Use function with use type USE_TOGGLE. It represents the way
GoldSrc entities communicate.
Syntax
Syntax: firetarget <targetname or classname>
Not providing an argument is equivalent to !picker. !activator / !caller / !self target the player issuing the command.
Examples
firetarget env_sprite - toggles env_sprites on/off as they have left-over use function which is officially still used in certain Half-Life: Source maps and targetted by multi_manager.
firetarget button - assuming button is name of a func_button, this command will press it
It prints messages to console about what is being fired if at least developer 2 is set.
