Concussiveblast: Difference between revisions

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(doesn't seem obsolete based on description)
 
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{{Underlinked|date=January 2024}}
{{ent not in fgd|codeonly=1}}
{{lang|Concussiveblast}}{{obsolete|entity=1}}
{{CD|CConcussiveBlast|file1=weapon_cguard.cpp}}
{{ent not in fgd|nolink=1}}
{{this is a|point entity|name=concussiveblast|game=Half-Life 2 series|game1=Portal|game2=Source SDK Bases}} This entity appears to have been intended for {{ent|weapon_cguard}}, an unused weapon from the Half-Life 2 Beta. It is now used by [[npc_strider|striders]] as the centerpiece of their cannon blast, functioning as the explosion that deals the actual damage and creates the warp effect.
{{this is a|point entity|game=Half-Life 2 series|name=concussiveblast}} This entity appears to have been intended for {{ent|weapon_cguard}}, an unused weapon from the Half-Life 2 Beta. It is now used by [[npc_strider|striders]] as the centerpiece of their cannon blast, functioning as the explosion that deals the actual damage and creates the warp effect. This entity serves no use to mappers, therefore it has been marked as obsolete.
 
{{code class|CConcussiveBlast|weapon_cguard.cpp}}

Latest revision as of 16:26, 23 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CConcussiveBlast
CBaseEntity
C++ weapon_cguard.cpp

concussiveblast is a point entity available in Half-Life 2 series Half-Life 2 series, Portal Portal, and Source SDK BasesSource SDK BasesSource SDK Bases Source SDK Bases. This entity appears to have been intended for weapon_cguard, an unused weapon from the Half-Life 2 Beta. It is now used by striders as the centerpiece of their cannon blast, functioning as the explosion that deals the actual damage and creates the warp effect.