Infra camera: Difference between revisions
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m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) |
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{{Fl|1|Start Constrained}} | {{Fl|1|Start Constrained}} | ||
:{{note|Prevents the model from moving.}} | :{{note|Prevents the model from moving.}} | ||
:{{bug|Unparenting unconstrained weapons will corrupt its position.}} | :{{bug|hidetested=1|Unparenting unconstrained weapons will corrupt its position.}} | ||
{{Fl|2|Deny player pickup (reserve for NPC)}} | {{Fl|2|Deny player pickup (reserve for NPC)}} | ||
{{Fl|4|Not puntable by Gravity Gun}} | {{Fl|4|Not puntable by Gravity Gun}} |
Latest revision as of 07:20, 20 May 2025
infra_camera
is a point entity available in INFRA. It is the entity that represents the camera used by the player throughout the game.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
BaseFadeProp:
- Start Fade Dist (fademindist) <float>
- Distance at which the entity starts to fade.
- End Fade Dist (fademaxdist) <float>
- Max fade distance at which the entity is visible.
- If start fade is <0, the entity will disappear instantly when end fade is hit.
- If end fade is <0, the entity won't disappear at all. (This is the default behavior.)
- The values will scale appropriately if the entity is in a 3D Skybox.
- Fade Scale (fadescale) <float>
- If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in
), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command $noforcedfade.
Flags
- Start Constrained : [1]
Note:Prevents the model from moving.
Bug:Unparenting unconstrained weapons will corrupt its position.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]