Ammo 338mag: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(not in cs2)
No edit summary
 
Line 1: Line 1:
{{ent not in fgd}}
{{ent not in fgd}}
{{CD|CItemAmmo338MAG|nolink=1|file1=item_ammo.cpp}}
{{CD|CItemAmmo338MAG|nolink=1|file1=item_ammo.cpp}}
{{this is a|model entity|name=ammo_338mag|game=Counter-Strike: Source|game1=Counter-Strike: Global Offensive}}
{{this is a|model entity|name=ammo_338mag|game=Counter-Strike series}}
It is an invisible ammunition entity for {{ent|weapon_awp}}.
It is an invisible ammunition entity for {{ent|weapon_awp}}.


== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV Targetname}}

Latest revision as of 14:06, 19 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CItemAmmo338MAG
CItemAmmo
CItem
CBaseAnimating
CBaseEntity
C++ item_ammo.cpp

ammo_338mag is a model entity available in Counter-Strike seriesCounter-Strike series Counter-Strike series. It is an invisible ammunition entity for weapon_awp.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities