Tf projectile spellbats: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(-added class hierarchy, cleanup)
m (Classifying as model entity)
 
Line 1: Line 1:
{{CD|CTFProjectile_SpellBats|file1=tf_weapon_spellbook.cpp}}
{{CD|CTFProjectile_SpellBats|file1=tf_weapon_spellbook.cpp}}
{{this is a|point entity|game=Team Fortress 2|name=tf_projectile_spellbats}}
{{this is a|model entity|game=Team Fortress 2|name=tf_projectile_spellbats}}


[https://wiki.teamfortress.com/wiki/Magic_spells Magic spell] that spawn bats upon impact. It deals damage within a hard coded 250 [[Hammer units|hammer unit]] radius, and has a hard coded 0.01 model scale.
[https://wiki.teamfortress.com/wiki/Magic_spells Magic spell] that spawn bats upon impact. It deals damage within a hard coded 250 [[Hammer units|hammer unit]] radius, and has a hard coded 0.01 model scale.

Latest revision as of 04:35, 19 May 2025

C++ Class hierarchy
CTFProjectile_SpellBats
CTFProjectile_Jar
CTFGrenadePipebombProjectile
CTFWeaponBaseGrenadeProj
CBaseGrenade
CBaseProjectile
CBaseAnimating
CBaseEntity
C++ tf_weapon_spellbook.cpp

tf_projectile_spellbats is a model entity available in Team Fortress 2 Team Fortress 2.

Magic spell that spawn bats upon impact. It deals damage within a hard coded 250 hammer unit radius, and has a hard coded 0.01 model scale.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


See also

Magic spells