Item grubnugget: Difference between revisions
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Note:This entity inherits all keyvalues, inputs and outputs from CBaseAnimating.
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{{ent not in fgd}} | {{ent not in fgd}} | ||
{{this is a| | {{this is a|model entity|name=item_grubnugget|game=Half-Life 2: Episode Two}} | ||
{{CD|CGrubNugget|file1=1}} | {{CD|CGrubNugget|file1=1}} | ||
It's a small yellow chunk that falls out of [[npc_antlion_grub|antlion grubs]] when they get squashed. When player is not on full health, it heals the player by 1 health point when they come close to it. If player has full health, player can pick it up and throw it just like a [[prop_physics|physics object]] but it's fragile and will break easily. | It's a small yellow chunk that falls out of [[npc_antlion_grub|antlion grubs]] when they get squashed. When player is not on full health, it heals the player by 1 health point when they come close to it. If player has full health, player can pick it up and throw it just like a [[prop_physics|physics object]] but it's fragile and will break easily. |
Latest revision as of 04:32, 19 May 2025
item_grubnugget
is a model entity available in Half-Life 2: Episode Two.
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CGrubNugget |
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It's a small yellow chunk that falls out of antlion grubs when they get squashed. When player is not on full health, it heals the player by 1 health point when they come close to it. If player has full health, player can pick it up and throw it just like a physics object but it's fragile and will break easily.

Console variables
- sk_grubnugget_health_small <int>
- Health restored by the health-nugget (Default: 1)
- sk_grubnugget_health_medium <int>
- Default: 4
- sk_grubnugget_health_large <int>
- Default: 6
- sk_grubnugget_enabled <int>
- Whether the grub should drop a health-nugget or not. (Default: 1)