ReGameDLL CS: Difference between revisions
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'''ReGameDLL_CS''' is a reverse-engineered server DLL for {{cs|2}} and {{czero|2}}, using debug symbols from the Linux binaries. It aims to provide improved stability, increased security, and extended functionality. | '''ReGameDLL_CS''' is a reverse-engineered server DLL for {{cs|2}} and {{czero|2}}, using debug symbols from the Linux binaries. It aims to provide improved stability, increased security, and extended functionality. | ||
{{wikinote|While ReGameDLL strives for compatibility, some entities may inadvertently have slightly different functionality. Always test in vanilla {{cs}}/{{czero}} before adding information to entity pages. The [[class hierarchy (GoldSrc)|class hierarchy]] information should be accurate, however.}} | |||
== External links == | == External links == | ||
* [https://github.com/rehlds/ReGameDLL_CS GitHub repository] | * [https://github.com/rehlds/ReGameDLL_CS GitHub repository] | ||
* [https://rehlds.dev/docs/regamedll-cs/ Documentation page] | * [https://rehlds.dev/docs/regamedll-cs/ Documentation page] |
Latest revision as of 09:05, 8 May 2025

ReGameDLL_CS is a reverse-engineered server DLL for Counter-Strike and
Counter-Strike: Condition Zero, using debug symbols from the Linux binaries. It aims to provide improved stability, increased security, and extended functionality.
Wiki Note:While ReGameDLL strives for compatibility, some entities may inadvertently have slightly different functionality. Always test in vanilla
/
before adding information to entity pages. The class hierarchy information should be accurate, however.

