Client ragdoll: Difference between revisions
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Note:Is saved into a save file (see ObjectCaps#FCAP_SAVE_NON_NETWORKABLE)
Example:This is created when a CBaseAnimating's BecomeRagdoll input is used
Question: What's the purpose of client-side LINK_ENTITY_TO_CLASS?
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{{Ent not in fgd|nolink=1|because=is purely client-side entity not spawnable directly}} | {{Ent not in fgd|nolink=1|because=is purely client-side entity and not spawnable directly}} | ||
{{CD|C_ClientRagdoll|base=C_BaseAnimating|client=1|file1=1}} | {{CD|C_ClientRagdoll|base=C_BaseAnimating|client=1|file1=1}} | ||
Revision as of 07:45, 8 May 2025

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C_ClientRagdoll |
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client_ragdoll
is a clientside entity available in all Source games. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end.


