Client ragdoll: Difference between revisions
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Note:Is saved into a save file (see ObjectCaps#FCAP_SAVE_NON_NETWORKABLE)
Example:This is created when a CBaseAnimating's BecomeRagdoll input is used
Question: What's the purpose of client-side LINK_ENTITY_TO_CLASS?
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{{Ent not in fgd|nolink=1|because=is purely client-side entity not spawnable directly}} | |||
{{CD|C_ClientRagdoll|base=C_BaseAnimating|client=1|file1=1}} | {{CD|C_ClientRagdoll|base=C_BaseAnimating|client=1|file1=1}} | ||
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{{Note|Is saved into a save file (see [[ObjectCaps#FCAP_SAVE_NON_NETWORKABLE]])}} | {{Note|Is saved into a save file (see [[ObjectCaps#FCAP_SAVE_NON_NETWORKABLE]])}} | ||
{{example|This is created when a [[:Category:CBaseAnimating|CBaseAnimating]]'s BecomeRagdoll input is used}} | {{example|This is created when a [[:Category:CBaseAnimating|CBaseAnimating]]'s BecomeRagdoll input is used}} | ||
{{question|What's the purpose of client-side LINK_ENTITY_TO_CLASS?}} |
Revision as of 17:45, 7 May 2025

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C_ClientRagdoll |
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client_ragdoll
is a clientside entity available in all Source games. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end.


