Template:O BaseActbusyGoal: Difference between revisions
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{{minititle|AI_ActBusyGoal}} | {{minititle|AI_ActBusyGoal}} | ||
{{O|OnNPCStartedBusy|param= | {{O|OnNPCStartedBusy|param=ehandle|Fired when an NPC targeted by this entity starts an ActBusy animation sequence. {{outadd|the targetname of the NPC}}}} | ||
{{O|OnNPCFinishedBusy|param= | {{O|OnNPCFinishedBusy|param=ehandle|Fired when an NPC targeted by this entity finishes an ActBusy animation sequence. {{outadd|the targetname of the NPC}}}} | ||
{{O|OnNPCLeft|param= | {{O|OnNPCLeft|param=ehandle|Fired when an NPC targeted by this goal, ordered by the <code>ForceThisNPCToLeave</code> input, finishes its forced leave. {{outadd|the targetname of the NPC}}}} | ||
{{O|OnNPCLostSeeEntity|param= | {{O|OnNPCLostSeeEntity|param=ehandle|Fired when the NPC loses sight of the '''Sight Entity'''. {{outadd|the targetname of the NPC}}}} | ||
{{O|OnNPCSeeEnemy|param= | {{O|OnNPCSeeEnemy|param=ehandle|Fired when this NPC leaves their ActBusy because they saw an enemy. {{outadd|the targetname of the NPC (that left the actbusy, ''not'' the enemy)}}}}<noinclude> | ||
[[Category:Output Templates|BaseActbusyGoal]] | [[Category:Output Templates|BaseActbusyGoal]] | ||
</noinclude> | </noinclude> |
Latest revision as of 07:27, 6 May 2025
AI_ActBusyGoal:
- OnNPCStartedBusy <targetname*>
- Fired when an NPC targeted by this entity starts an ActBusy animation sequence. This output automatically puts the targetname of the NPC into the parameter box for inputs, if the mapper does not override the parameter with something else.
- OnNPCFinishedBusy <targetname*>
- Fired when an NPC targeted by this entity finishes an ActBusy animation sequence. This output automatically puts the targetname of the NPC into the parameter box for inputs, if the mapper does not override the parameter with something else.
- OnNPCLeft <targetname*>
- Fired when an NPC targeted by this goal, ordered by the
ForceThisNPCToLeave
input, finishes its forced leave. This output automatically puts the targetname of the NPC into the parameter box for inputs, if the mapper does not override the parameter with something else.
- OnNPCLostSeeEntity <targetname*>
- Fired when the NPC loses sight of the Sight Entity. This output automatically puts the targetname of the NPC into the parameter box for inputs, if the mapper does not override the parameter with something else.
- OnNPCSeeEnemy <targetname*>
- Fired when this NPC leaves their ActBusy because they saw an enemy. This output automatically puts the targetname of the NPC (that left the actbusy, not the enemy) into the parameter box for inputs, if the mapper does not override the parameter with something else.