Template:PreservedEnt/switch: Difference between revisions

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| point_devshot_camera | Point devshot camera = {{css}}
| point_devshot_camera | Point devshot camera = {{css}}
| #default =   
| #default =   
}}<!-- half life source todo
}}<!--
{{#switch: {{{1}}}
| #default = 
}}--><!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| ai_network | Ai network  = {{hl2dm}}
| ai_network | Ai network  = {{hl2dm}}
Line 121: Line 118:
| func_precipitation | Func precipitation  = {{DODS}}
| func_precipitation | Func precipitation  = {{DODS}}
| func_team_wall | Func team wall = {{DODS}}
| func_team_wall | Func team wall = {{DODS}}
| #default = 
}}<!--
{{#switch: {{{1}}}
Half-Life 2: Lost Coast {{hl2lc}} todo?
| #default = 
}}--><!--
-->{{#switch: {{{1}}}
| ai_network | Ai network  = {{Portal}}
| ai_hint | Ai hint  = {{Portal}}
| hl2mp_gamerules | Hl2mp gamerules  = {{Portal}}
| team_manager | Team manager  = {{Portal}}
| player_manager | Player manager  = {{Portal}}
| env_soundscape | Env soundscape  = {{Portal}}
| env_soundscape_proxy | Env soundscape proxy = {{Portal}}
| env_soundscape_triggerable | Env soundscape triggerable = {{Portal}}
| env_sun | Env sun  = {{Portal}}
| env_wind | Env wind  = {{Portal}}
| env_fog_controller | Env fog controller = {{Portal}}
| func_brush | Func brush  = {{Portal}}
| func_wall | Func wall  = {{Portal}}
| func_illusionary | Func illusionary  = {{Portal}}
| infodecal | Infodecal  = {{Portal}}
| info_projecteddecal | Info projecteddecal  = {{Portal}}
| info_node | Info node  = {{Portal}}
| info_target | Info target  = {{Portal}}
| info_node_hint | Info node hint = {{Portal}}
| info_player_deathmatch | Info player deathmatch = {{Portal}}
| info_player_combine | Info player combine = {{Portal}}
| info_player_rebel | Info player rebel = {{Portal}}
| keyframe_rope | Keyframe rope  = {{Portal}}
| move_rope | Move rope  = {{Portal}}
| info_ladder | Info ladder  = {{Portal}}
| player | Player  = {{Portal}}
| point_viewcontrol | Point viewcontrol  = {{Portal}}
| scene_manager | Scene manager  = {{Portal}}
| shadow_control | Shadow control  = {{Portal}}
| sky_camera | Sky camera  = {{Portal}}
| soundent | Soundent  = {{Portal}}
| trigger_soundscape | Trigger soundscape  = {{Portal}}
| viewmodel | Viewmodel  = {{Portal}}
| predicted_viewmodel | Predicted viewmodel  = {{Portal}}
| worldspawn | Worldspawn  = {{Portal}}
| point_devshot_camera | Point devshot camera = {{Portal}}
| #default =   
| #default =   
}}<!--
}}<!--

Revision as of 09:50, 3 May 2025