Updateitem2: Difference between revisions
		
		
		
		
		
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 (-cleanup)  | 
				SirYodaJedi (talk | contribs)   (Why)  | 
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{{CD|CPortal_Dinosaur|file1=portal_radio.cpp}}  | |||
{{ent not in fgd|nolink=1|because=it can only be configured through code}}  | {{ent not in fgd|nolink=1|because=it can only be configured through code}}  | ||
{{this is a|point entity|game=Portal|name=updateitem2}} It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an [[updateitem1]], where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.  | {{this is a|point entity|game=Portal|name=updateitem2}} It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an [[updateitem1]], where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.  | ||
Revision as of 05:10, 30 April 2025
| CPortal_Dinosaur | 
updateitem2  is a   point entity  available in 
 Portal. It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an updateitem1, where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.