Client ragdoll: Difference between revisions
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Note:Is saved into a save file (see ObjectCaps#FCAP_SAVE_NON_NETWORKABLE)
Example:This is created when a CBaseAnimating's BecomeRagdoll input is used
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{{This is a|clientside entity|name=client_ragdoll}} It is a client-side version of [[prop_ragdoll]] where [[VPhysics]] are simulated on the client's end. | {{This is a|clientside entity|name=client_ragdoll}} It is a client-side version of [[prop_ragdoll]] where [[VPhysics]] are simulated on the client's end. | ||
{{Note|Is saved into a save file | {{Note|Is saved into a save file (see [[ObjectCaps#FCAP_SAVE_NON_NETWORKABLE]])}} | ||
{{example|This is created when a [[:Category:CBaseAnimating|CBaseAnimating]]'s BecomeRagdoll input is used}} | {{example|This is created when a [[:Category:CBaseAnimating|CBaseAnimating]]'s BecomeRagdoll input is used}} |
Revision as of 08:31, 25 April 2025
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C_ClientRagdoll |
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client_ragdoll
is a clientside entity available in all Source games. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end.

