Template talk:O: Difference between revisions
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:Or also in games with vscript can use something like <code>ent_fire !picker AddOutput "OnSomething !caller:RunScriptCode:printl(self)"</code> which will print the caller | :Or also in games with vscript can use something like <code>ent_fire !picker AddOutput "OnSomething !caller:RunScriptCode:printl(self)"</code> which will print the caller | ||
:Example of checking OnUser1 output. | |||
<dd><pre> | |||
] ent_fire !picker addoutput "OnUser1 whatever" | |||
] ent_pause | |||
Pausing entity I/O events | |||
] ent_fire !picker fireuser1 | |||
] dumpeventqueue | |||
Dumping event queue. Current time is: 955.63 | |||
(955.63) Target: '!picker', Input: 'fireuser1', Parameter ''. Activator: 'Nescius', Caller 'Nescius'. | |||
Finished dump. | |||
] ent_step 1 | |||
] dumpeventqueue | |||
Dumping event queue. Current time is: 955.63 | |||
(955.63) Target: 'whatever', Input: 'Use', Parameter ''. Activator: 'Nescius', Caller 'prop_physics'. | |||
Finished dump. | |||
</pre> | |||
:--[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 09:55, 24 April 2025 (PDT) | :--[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 09:55, 24 April 2025 (PDT) |
Revision as of 10:00, 24 April 2025
Empirically determining !activator and !caller
It's easy enough to guess oftentimes, but I was wondering if there was a more error-proof way of determining them (be it reading source code or setting up an I/O chain).
— SirYodaJedi (talk) 09:23, 24 April 2025 (PDT)
- Reading the source code is mostly error proof by just checking what parameters is
.FireOutput
or.Set
called with for example. Checking out activator and caller in IO can be done like this
- Example with checking activator and caller of OnTakeDamage output of prop_physics. I aimed at it and used !picker to target it and addoutput to it first in this case. Then paused the IO. Shot the prop_physics and checked with dumpeventqueue command.
] ent_fire !picker addoutput "OnTakeDamage whatever" ] ent_pause Pausing entity I/O events ] dumpeventqueue Dumping event queue. Current time is: 941.23 (940.83) Target: 'whatever', Input: 'Use', Parameter ''. Activator: 'Nescius', Caller 'prop_physics'.
- Or also in games with vscript can use something like
ent_fire !picker AddOutput "OnSomething !caller:RunScriptCode:printl(self)"
which will print the caller
- Example of checking OnUser1 output.
] ent_fire !picker addoutput "OnUser1 whatever" ] ent_pause Pausing entity I/O events ] ent_fire !picker fireuser1 ] dumpeventqueue Dumping event queue. Current time is: 955.63 (955.63) Target: '!picker', Input: 'fireuser1', Parameter ''. Activator: 'Nescius', Caller 'Nescius'. Finished dump. ] ent_step 1 ] dumpeventqueue Dumping event queue. Current time is: 955.63 (955.63) Target: 'whatever', Input: 'Use', Parameter ''. Activator: 'Nescius', Caller 'prop_physics'. Finished dump.