Template:O EmpBuilding: Difference between revisions

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m (→‎top: Substituted IO templates)
 
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-->{{minititle|EmpBuilding}}
-->{{minititle|EmpBuilding}}
{{IO|OnBuilt|param=void|Fired when this building is fully built.}}
{{O|OnBuilt|param=void|Fired when this building is fully built.}}
{{IO|OnNFBuilt|param=void|Fired when this building is fully built by the Northern Faction.}}
{{O|OnNFBuilt|param=void|Fired when this building is fully built by the Northern Faction.}}
{{IO|OnImpBuilt|param=void|Fired when this building is fully built by the Brenodi Empire.}}
{{O|OnImpBuilt|param=void|Fired when this building is fully built by the Brenodi Empire.}}
{{IO|OnKill|param=void|Fired when this building is destroyed.}}
{{O|OnKill|param=void|Fired when this building is destroyed.}}
{{IO|OnSpotted|param=void|Fired when this building is spotted by an enemy using any method. The spotter is the [[activator]].}}
{{O|OnSpotted|param=void|Fired when this building is spotted by an enemy using any method. The spotter is the [[activator]].}}
{{IO|OnSpottedBinoculars|param=void|Fired when this building is spotted by an enemy using the binoculars. The spotter is the [[activator]].}}
{{O|OnSpottedBinoculars|param=void|Fired when this building is spotted by an enemy using the binoculars. The spotter is the [[activator]].}}
{{IO|OnSabotageStart|param=void|Fired when this building has become sabotaged. The saboteur is the [[activator]].}}
{{O|OnSabotageStart|param=void|Fired when this building has become sabotaged. The saboteur is the [[activator]].}}
{{IO|OnSabotageEnd|param=void|Fired when this building is repaired to the point where the sabotage ends.}}
{{O|OnSabotageEnd|param=void|Fired when this building is repaired to the point where the sabotage ends.}}
{{IO|OnRecycleStart|param=void|Fired when a commander has started the recycling process on this building.}}
{{O|OnRecycleStart|param=void|Fired when a commander has started the recycling process on this building.}}
{{IO|OnRecycleCancel|param=void|Fired when a commander has canceled the recycling process on this building.}}
{{O|OnRecycleCancel|param=void|Fired when a commander has canceled the recycling process on this building.}}
{{IO|OnRecycleComplete|param=void|Fired when this building has been recycled.}}
{{O|OnRecycleComplete|param=void|Fired when this building has been recycled.}}

Latest revision as of 13:11, 21 April 2025

This template is our holder for all outputs that are assigned through EmpBuilding.


EmpBuilding:

OnBuilt <void>
Fired when this building is fully built.
OnNFBuilt <void>
Fired when this building is fully built by the Northern Faction.
OnImpBuilt <void>
Fired when this building is fully built by the Brenodi Empire.
OnKill <void>
Fired when this building is destroyed.
OnSpotted <void>
Fired when this building is spotted by an enemy using any method. The spotter is the activator.
OnSpottedBinoculars <void>
Fired when this building is spotted by an enemy using the binoculars. The spotter is the activator.
OnSabotageStart <void>
Fired when this building has become sabotaged. The saboteur is the activator.
OnSabotageEnd <void>
Fired when this building is repaired to the point where the sabotage ends.
OnRecycleStart <void>
Fired when a commander has started the recycling process on this building.
OnRecycleCancel <void>
Fired when a commander has canceled the recycling process on this building.
OnRecycleComplete <void>
Fired when this building has been recycled.