Template:O EmpBuilding: Difference between revisions
Jump to navigation
Jump to search
(-cleanup) |
m (→top: Substituted IO templates) |
||
Line 5: | Line 5: | ||
</noinclude><!-- | </noinclude><!-- | ||
-->{{minititle|EmpBuilding}} | -->{{minititle|EmpBuilding}} | ||
{{ | {{O|OnBuilt|param=void|Fired when this building is fully built.}} | ||
{{ | {{O|OnNFBuilt|param=void|Fired when this building is fully built by the Northern Faction.}} | ||
{{ | {{O|OnImpBuilt|param=void|Fired when this building is fully built by the Brenodi Empire.}} | ||
{{ | {{O|OnKill|param=void|Fired when this building is destroyed.}} | ||
{{ | {{O|OnSpotted|param=void|Fired when this building is spotted by an enemy using any method. The spotter is the [[activator]].}} | ||
{{ | {{O|OnSpottedBinoculars|param=void|Fired when this building is spotted by an enemy using the binoculars. The spotter is the [[activator]].}} | ||
{{ | {{O|OnSabotageStart|param=void|Fired when this building has become sabotaged. The saboteur is the [[activator]].}} | ||
{{ | {{O|OnSabotageEnd|param=void|Fired when this building is repaired to the point where the sabotage ends.}} | ||
{{ | {{O|OnRecycleStart|param=void|Fired when a commander has started the recycling process on this building.}} | ||
{{ | {{O|OnRecycleCancel|param=void|Fired when a commander has canceled the recycling process on this building.}} | ||
{{ | {{O|OnRecycleComplete|param=void|Fired when this building has been recycled.}} |
Latest revision as of 13:11, 21 April 2025
This template is our holder for all outputs that are assigned through EmpBuilding.
EmpBuilding:
- OnBuilt <void>
- Fired when this building is fully built.
- OnNFBuilt <void>
- Fired when this building is fully built by the Northern Faction.
- OnImpBuilt <void>
- Fired when this building is fully built by the Brenodi Empire.
- OnKill <void>
- Fired when this building is destroyed.
- OnSpotted <void>
- Fired when this building is spotted by an enemy using any method. The spotter is the activator.
- OnSpottedBinoculars <void>
- Fired when this building is spotted by an enemy using the binoculars. The spotter is the activator.
- OnSabotageStart <void>
- Fired when this building has become sabotaged. The saboteur is the activator.
- OnSabotageEnd <void>
- Fired when this building is repaired to the point where the sabotage ends.
- OnRecycleStart <void>
- Fired when a commander has started the recycling process on this building.
- OnRecycleCancel <void>
- Fired when a commander has canceled the recycling process on this building.
- OnRecycleComplete <void>
- Fired when this building has been recycled.