Template:O Door: Difference between revisions
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Deprecated (talk | contribs) m (Added to Output Templates category) |
m (→top: Substituted IO templates) |
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{{minititle|BaseDoor}} | {{minititle|BaseDoor}} | ||
{{ | {{O|OnClose|Fired when the door starts to close.}} | ||
{{ | {{O|OnOpen|Fired when the door starts to open.}} | ||
{{ | {{O|OnFullyClosed|Fired when the door finishes closing. Reversed if ''Start Open'' flag is set.}} | ||
{{ | {{O|OnFullyOpen|Fired when the door finishes opening. Reversed if ''Start Open'' flag is set.}} | ||
{{ | {{O|OnBlockedClosing|Fired when the door has been blocked from closing. {{ent|!activator}} is whatever blocks the door.}} | ||
{{ | {{O|OnBlockedOpening|Fired when the door has been blocked from opening. {{ent|!activator}} is whatever blocks the door.}} | ||
{{ | {{O|OnUnblockedClosing|Fired when the door is no longer blocked from closing.}} | ||
{{ | {{O|OnUnblockedOpening|Fired when the door is no longer blocked from opening.}} | ||
{{ | {{O|OnLockedUse|Fired when the player tries to open the door but fails because it is locked.}}<noinclude> | ||
[[Category:Output Templates|Door]] | [[Category:Output Templates|Door]] | ||
</noinclude> | </noinclude> |
Revision as of 13:11, 21 April 2025
BaseDoor:
- OnClose
- Fired when the door starts to close.
- OnOpen
- Fired when the door starts to open.
- OnFullyClosed
- Fired when the door finishes closing. Reversed if Start Open flag is set.
- OnFullyOpen
- Fired when the door finishes opening. Reversed if Start Open flag is set.
- OnBlockedClosing
- Fired when the door has been blocked from closing. !activator is whatever blocks the door.
- OnBlockedOpening
- Fired when the door has been blocked from opening. !activator is whatever blocks the door.
- OnUnblockedClosing
- Fired when the door is no longer blocked from closing.
- OnUnblockedOpening
- Fired when the door is no longer blocked from opening.
- OnLockedUse
- Fired when the player tries to open the door but fails because it is locked.